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Related papers: Unified Multi-Modal Interactive & Reactive 3D Moti…

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New technologies such as Rectified Flow and Flow Matching have significantly improved the performance of generative models in the past two years, especially in terms of control accuracy, generation quality, and generation efficiency.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Sen Fang , Hongbin Zhong , Yalin Feng , Yanxin Zhang , Dimitris N. Metaxas

Text-based generation and editing of 3D scenes hold significant potential for streamlining content creation through intuitive user interactions. While recent advances leverage 3D Gaussian Splatting (3DGS) for high-fidelity and real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Hyojun Go , Byeongjun Park , Jiho Jang , Jin-Young Kim , Soonwoo Kwon , Changick Kim

We present TraceFlow, a novel framework for high-fidelity rendering of dynamic specular scenes by addressing two key challenges: precise reflection direction estimation and physically accurate reflection modeling. To achieve this, we…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Jiachen Tao , Junyi Wu , Haoxuan Wang , Zongxin Yang , Dawen Cai , Yan Yan

Efficient and accurate motion prediction is crucial for ensuring safety and informed decision-making in autonomous driving, particularly under dynamic real-world conditions that necessitate multi-modal forecasts. We introduce TrajFlow, a…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Qi Yan , Brian Zhang , Yutong Zhang , Daniel Yang , Joshua White , Di Chen , Jiachao Liu , Langechuan Liu , Binnan Zhuang , Shaoshuai Shi , Renjie Liao

Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Hanchao Liu , Fang-Lue Zhang , Shining Zhang , Tai-Jiang Mu , Shi-Min Hu

We present DuoMo, a generative method that recovers human motion in world-space coordinates from unconstrained videos with noisy or incomplete observations. Reconstructing such motion requires solving a fundamental trade-off: generalizing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Yufu Wang , Evonne Ng , Soyong Shin , Rawal Khirodkar , Yuan Dong , Zhaoen Su , Jinhyung Park , Kris Kitani , Alexander Richard , Fabian Prada , Michael Zollhofer

In recent years, generative models have shown remarkable capabilities across diverse fields, including images, videos, language, and decision-making. By applying powerful generative models such as flow-based models to reinforcement…

Machine Learning · Computer Science 2025-05-28 Jifeng Hu , Sili Huang , Siyuan Guo , Zhaogeng Liu , Li Shen , Lichao Sun , Hechang Chen , Yi Chang , Dacheng Tao

The long-standing goal of multimodal AI is to build unified models in which visual understanding and visual generation mutually enhance one another. Despite recent works such as BAGEL, BLIP3o achieves remarkable progress; In practice,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Yujun Tong , Dongliang Chang , Zijin Yin , Xintong Liu , Yuanchen Fang , Zhanyu Ma

Audio generation, including speech, music and sound effects, has advanced rapidly in recent years. These tasks can be divided into two categories: time-aligned (TA) tasks, where each input unit corresponds to a specific segment of the…

Sound · Computer Science 2025-09-30 Xuenan Xu , Jiahao Mei , Zihao Zheng , Ye Tao , Zeyu Xie , Yaoyun Zhang , Haohe Liu , Yuning Wu , Ming Yan , Wen Wu , Chao Zhang , Mengyue Wu

Room impulse response (RIR) generation remains a critical challenge for creating immersive virtual acoustic environments. Current methods suffer from two fundamental limitations: the scarcity of full-band RIR datasets and the inability of…

Sound · Computer Science 2025-10-30 Ali Vosoughi , Yongyi Zang , Qihui Yang , Nathan Paek , Randal Leistikow , Chenliang Xu

Text-to-motion generation aims to generate 3D human motions that are tightly aligned with the input text while remaining physically plausible and rich in fine-grained detail. Although recent approaches can produce complex and natural…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Heng Li , Xiaotong Lin , Ling-An Zeng , Yulei Kang , Shuai Li , Jian-Fang Hu

Human motion generation and editing are key components of computer vision. However, current approaches in this field tend to offer isolated solutions tailored to specific tasks, which can be inefficient and impractical for real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Ziyan Guo , Zeyu Hu , De Wen Soh , Na Zhao

Flow-based generative models have highly desirable properties like exact log-likelihood evaluation and exact latent-variable inference, however they are still in their infancy and have not received as much attention as alternative…

Computer Vision and Pattern Recognition · Computer Science 2020-04-06 Albert Pumarola , Stefan Popov , Francesc Moreno-Noguer , Vittorio Ferrari

Rectified flow is a generative model that learns smooth transport mappings between two distributions through an ordinary differential equation (ODE). Unlike diffusion-based generative models, which require costly numerical integration of a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Shin Seong Kim , Mingi Kwon , Jaeseok Jeong , Youngjung Uh

Generating 3D human motions from text is a challenging yet valuable task. The key aspects of this task are ensuring text-motion consistency and achieving generation diversity. Although recent advancements have enabled the generation of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Zheng Qin , Yabing Wang , Minghui Yang , Sanping Zhou , Ming Yang , Le Wang

Understanding and predicting object motion from egocentric video is fundamental to embodied perception and interaction. However, generating physically consistent 6DoF trajectories remains challenging due to occlusions, fast motion, and the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Abhishek Saroha , Huajian Zeng , Xingxing Zuo , Daniel Cremers , Xi Wang

Despite the astonishing progress in generative AI, 4D dynamic object generation remains an open challenge. With limited high-quality training data and heavy computing requirements, the combination of hallucinating unseen geometry together…

Computer Vision and Pattern Recognition · Computer Science 2025-04-18 Lu Sang , Zehranaz Canfes , Dongliang Cao , Riccardo Marin , Florian Bernard , Daniel Cremers

Video generation models trained on heterogeneous data with likelihood-surrogate objectives can produce visually plausible rollouts that violate physical constraints in embodied manipulation. Although reinforcement-learning post-training…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Zhenyang Ni , Yijiang Li , Ruochen Jiao , Simon Sinong Zhan , Sipeng Chen , Zhenfei Yin , Minshuo Chen , Philip Torr , Zhaoran Wang , Qi Zhu

Finding a suitable layout represents a crucial task for diverse applications in graphic design. Motivated by simpler and smoother sampling trajectories, we explore the use of Flow Matching as an alternative to current diffusion-based layout…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Julian Jorge Andrade Guerreiro , Naoto Inoue , Kento Masui , Mayu Otani , Hideki Nakayama

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian