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Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the generated levels is unreliable. Despite this fact, only a few…

The streaming instability is a leading mechanism for concentrating solids and initiating planetesimal formation in protoplanetary disks. Although numerous studies have explored its linear growth, nonlinear evolution, and implications for…

Background: Many different approaches to controlled text generation (CTG) have been proposed over recent years, but it is difficult to get a clear picture of which approach performs best, because different datasets and evaluation methods…

Computation and Language · Computer Science 2026-05-13 Michela Lorandi , Anya Belz

Retrieval-augmented generation (RAG) enhances language models by integrating external knowledge, but its effectiveness is highly dependent on system configuration. Improper retrieval settings can degrade performance, making RAG less…

Computation and Language · Computer Science 2025-07-17 Jennifer Hsia , Afreen Shaikh , Zhiruo Wang , Graham Neubig

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Generative Adversarial Networks (GANs) are a type of generative model which have received much attention due to their ability to model complex real-world data. Despite their recent successes, the process of training GANs remains…

Machine Learning · Computer Science 2020-03-26 Maciej Wiatrak , Stefano V. Albrecht , Andrew Nystrom

Text generation in image-based platforms, particularly for music-related content, requires precise control over text styles and the incorporation of emotional expression. However, existing approaches often need help to control the…

Computation and Language · Computer Science 2023-10-16 Yuelyu Ji , Yuheng Song , Wei Wang , Ruoyi Xu , Zhongqian Xie , Huiyun Liu

Many real-world user queries (e.g. "How do to make egg fried rice?") could benefit from systems capable of generating responses with both textual steps with accompanying images, similar to a cookbook. Models designed to generate interleaved…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Dongping Chen , Ruoxi Chen , Shu Pu , Zhaoyi Liu , Yanru Wu , Caixi Chen , Benlin Liu , Yue Huang , Yao Wan , Pan Zhou , Ranjay Krishna

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

Artificial Intelligence · Computer Science 2025-12-09 Matthew McConnell , Richard Zhao

In a Stackelberg congestion game (SCG), a leader aims to maximize their own gain by anticipating and manipulating the equilibrium state at which the followers settle by playing a congestion game. Often formulated as bilevel programs,…

Computer Science and Game Theory · Computer Science 2024-05-15 Jiayang Li , Jing Yu , Qianni Wang , Boyi Liu , Zhaoran Wang , Yu Marco Nie

Safe landing is essential in robotics applications, from industrial settings to space exploration. As artificial intelligence advances, we have developed PEACE (Prompt Engineering Automation for CLIPSeg Enhancement), a system that…

Robotics · Computer Science 2025-07-01 Haechan Mark Bong , Rongge Zhang , Antoine Robillard , Giovanni Beltrame

Modeling dynamic, large-scale urban scenes is challenging due to their highly intricate geometric structures and unconstrained dynamics in both space and time. Prior methods often employ high-level architectural priors, separating static…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Yurui Chen , Chun Gu , Junzhe Jiang , Xiatian Zhu , Li Zhang

We introduce a method to stabilize Generative Adversarial Networks (GANs) by defining the generator objective with respect to an unrolled optimization of the discriminator. This allows training to be adjusted between using the optimal…

Machine Learning · Computer Science 2017-05-16 Luke Metz , Ben Poole , David Pfau , Jascha Sohl-Dickstein

With growing abilities of generative models, artificial content detection becomes an increasingly important and difficult task. However, all popular approaches to this problem suffer from poor generalization across domains and generative…

Computer Vision and Pattern Recognition · Computer Science 2024-06-24 Tatiana Gaintseva , Laida Kushnareva , German Magai , Irina Piontkovskaya , Sergey Nikolenko , Martin Benning , Serguei Barannikov , Gregory Slabaugh

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this…

Human-Computer Interaction · Computer Science 2024-10-07 Dave Goel , Athar Mahmoudi-Nejad , Matthew Guzdial

Updating machine learning models with new information usually improves their predictive performance, yet, in many applications, it is also desirable to avoid changing the model predictions too much. This property is called stability. In…

Machine Learning · Computer Science 2024-02-22 Morten Blørstad , Berent Å. S. Lunde , Nello Blaser

In recent years, the pen and paper RPG market has experienced significant growth. As a result, companies are increasingly exploring the integration of AI technologies to enhance player experience and gain a competitive edge. One of the key…

Machine Learning · Computer Science 2025-11-04 Jolanta Śliwa

Vision-based grasp estimation is an essential part of robotic manipulation tasks in the real world. Existing planar grasp estimation algorithms have been demonstrated to work well in relatively simple scenes. But when it comes to complex…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Haozhe Wang , Zhiyang Liu , Lei Zhou , Huan Yin , Marcelo H Ang

Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

Machine Learning · Computer Science 2026-03-30 Jie Gao , Adam K. Dubé
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