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Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart from standard single-…

Neural and Evolutionary Computing · Computer Science 2021-02-16 Daniele Gravina , Ahmed Khalifa , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

The advent of adversarial patches poses a significant challenge to the robustness of AI models, particularly in the domain of computer vision tasks such as object detection. In contradistinction to traditional adversarial examples, these…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Wonho Lee , Hyunsik Na , Jisu Lee , Daeseon Choi

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

Artificial Intelligence · Computer Science 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard

Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PCG techniques look unnatural and unappealing, thus not…

Machine Learning · Computer Science 2023-01-10 Vasco Nunes , João Dias , Pedro A. Santos

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…

Machine Learning · Computer Science 2021-06-11 Linus Gisslén , Andy Eakins , Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar

Column generation (CG) is a well-established method for solving large-scale linear programs. It involves iteratively optimizing a subproblem containing a subset of columns and using its dual solution to generate new columns with negative…

Optimization and Control · Mathematics 2024-05-21 Yunzhuang Shen , Yuan Sun , Xiaodong Li , Zhiguang Cao , Andrew Eberhard , Guangquan Zhang

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

Machine Learning · Computer Science 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Granular ball computing (GBC), as an efficient, robust, and scalable learning method, has become a popular research topic of granular computing. GBC includes two stages: granular ball generation (GBG) and multi-granularity learning based on…

Machine Learning · Computer Science 2025-04-10 Qin Xie , Qinghua Zhang , Shuyin Xia , Fan Zhao , Chengying Wu , Guoyin Wang , Weiping Ding

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

Ideal part editing should guarantee the diversity of edited parts, the fidelity to the remaining parts, and the quality of the results. However, previous methods do not disentangle each part completely, which means the edited parts will…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Kaiyi Zhang , Yang Chen , Ximing Yang , Weizhong Zhang , Cheng Jin

Stably placing an object in a multi-object scene is a fundamental challenge in robotic manipulation, as placements must be penetration-free, establish precise surface contact, and result in a force equilibrium. To assess stability, existing…

Robotics · Computer Science 2025-09-29 Philippe Nadeau , Miguel Rogel , Ivan Bilić , Ivan Petrović , Jonathan Kelly

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

Machine Learning · Computer Science 2025-04-09 Mahsa Bazzaz , Seth Cooper

Applying latent variable evolution to game level design has become more and more popular as little human expert knowledge is required. However, defective levels with illegal patterns may be generated due to the violation of constraints for…

Artificial Intelligence · Computer Science 2020-05-15 Tianye Shu , Ziqi Wang , Jialin Liu , Xin Yao

Recent advances in rule-based reinforcement learning (RL) have significantly improved the reasoning capability of language models (LMs) with rule-based rewards. However, existing RL methods -- such as GRPO, REINFORCE++, and RLOO -- often…

Machine Learning · Computer Science 2025-05-20 Zongkai Liu , Fanqing Meng , Lingxiao Du , Zhixiang Zhou , Chao Yu , Wenqi Shao , Qiaosheng Zhang

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

Artificial Intelligence · Computer Science 2015-08-04 Jakub Kowalski , Marek Szykuła

Modern computer systems are highly configurable, with the total variability space sometimes larger than the number of atoms in the universe. Understanding and reasoning about the performance behavior of highly configurable systems, over a…

Machine Learning · Computer Science 2022-03-21 Md Shahriar Iqbal , Rahul Krishna , Mohammad Ali Javidian , Baishakhi Ray , Pooyan Jamshidi

This study addresses the challenge that generative models struggle to balance flexibility, stability, and controllability in complex interactive scenarios. It proposes a controllable generation framework for dynamic interactive content…

Human-Computer Interaction · Computer Science 2026-02-27 Rui Liu

Recent studies show that prompt tuning can better leverage the power of large language models than fine-tuning on downstream natural language understanding tasks. However, the existing prompt tuning methods have training instability issues,…

Computation and Language · Computer Science 2023-05-05 Lichang Chen , Heng Huang , Minhao Cheng
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