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Related papers: Multi-Head Finite-State Dimension

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This paper will examine a model with many agents, each of whom has a different belief about the dynamics of a risky asset. The agents are Bayesian and so learn about the asset over time. All agents are assumed to have a finite (but random)…

General Finance · Quantitative Finance 2009-07-29 A. A. Brown , L. C. G. Rogers

Finite-state dimension, introduced early in this century as a finite-state version of classical Hausdorff dimension, is a quantitative measure of the lower asymptotic density of information in an infinite sequence over a finite alphabet, as…

Information Theory · Computer Science 2023-05-11 Jack H. Lutz , Satyadev Nandakumar , Subin Pulari

We formulate a dynamical real space renormalization group approach to describe the time evolution of a random spin-1/2 chain, or interacting fermions, initialized in a state with fixed particle positions. Within this approach we identify a…

Disordered Systems and Neural Networks · Physics 2014-11-04 Ronen Vosk , Ehud Altman

We address the problem of persistent monitoring, where a finite set of mobile agents has to persistently visit a finite set of targets. Each of these targets has an internal state that evolves with linear stochastic dynamics. The agents can…

Systems and Control · Electrical Eng. & Systems 2020-04-23 Samuel C. Pinto , Sean B. Andersson , Julien M. Hendrickx , Christos G. Cassandras

We stress that in contradiction with what happens in space dimensions $n \geq 3$, there is no strict bound on the number of bound states with the same structure as the semi-classical estimate for large coupling constant and give, in two…

High Energy Physics - Theory · Physics 2009-11-07 N. N. Khuri , A. Martin , T. T. Wu

Mean field games formalize dynamic games with a continuum of players and explicit interaction where the players can have heterogeneous states. As they additionally yield approximate equilibria of corresponding $N$-player games, they are of…

Optimization and Control · Mathematics 2020-01-09 Berenice Anne Neumann

What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question and present a very general framework for computing such strategies: they exist for all winning conditions that are recognized by automata with…

Computer Science and Game Theory · Computer Science 2017-09-13 Martin Zimmermann

Consensus problem of high-order integral multi-agent systems under switching directed topology is considered in this study. Depending on whether the agent's full state is available or not, two distributed protocols are proposed to ensure…

Systems and Control · Computer Science 2013-04-16 Long Cheng , Zeng-Guang Hou , Min Tan

Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to…

Logic in Computer Science · Computer Science 2023-11-08 Philippe Heim , Rayna Dimitrova

We study stability in additively separable hedonic games when coalition sizes have to respect fixed size bounds. We consider four classic notions of stability based on single-agent deviations, namely, Nash stability, individual stability,…

Computer Science and Game Theory · Computer Science 2025-10-15 Martin Bullinger , Adam Dunajski , Edith Elkind , Matan Gilboa

We examine a modified Naming Game in the mean field where there are multiple degrees of ambivalence. Once an agent in one state fears an opinion one way or another, he or she moves one step in the appropriate direction. In the absence of…

Dynamical Systems · Mathematics 2013-08-13 Yosef Treitman , Chjan Lim

This study addresses primal-dual dynamics for a stochastic programming problem for capacity network design. It is proven that consensus can be achieved on the \textit{here and now} variables which represent the capacity of the network. The…

Optimization and Control · Mathematics 2020-09-11 Casper T. Röling , Dario Bauso , Hamidou Tembine

Partitioning a large group of employees into teams can prove difficult because unsatisfied employees may want to transfer to other teams. In this case, the team (coalition) formation is unstable and incentivizes deviation from the proposed…

Computer Science and Game Theory · Computer Science 2024-06-04 Martin Bullinger , Sonja Kraiczy

We analyze the following version of the deterministic \hats game. We have a graph $G$, and a sage resides at each vertex of $G$. When the game starts, an adversary puts on the head of each sage a hat of a color arbitrarily chosen from a set…

Combinatorics · Mathematics 2022-03-09 Aleksei Latyshev , Konstantin Kokhas

We study a sequential coin-flipping game in which a player starts with~$n$ coins, each landing heads independently with probability~$p$. In each round the player flips all remaining coins and must set aside at least one coin showing heads;…

Probability · Mathematics 2026-04-28 Peter Pfaffelhuber

Given a graph $F$, a hypergraph is called a Berge-$F$ if it can be obtained by expanding each edge of $F$ into a hyperedge containing it. Let $M_{k}$ denote the matching of size $k$. Kang, Ni, and Shan [12] determined the Tur\'an number of…

Combinatorics · Mathematics 2026-01-09 Jia-Bao Yang , Leilei Zhang

In this paper, we investigate a moral hazard problem in finite time with lump$-$sum and continuous payments, involving infinitely many Agents with mean field type interactions, hired by one Principal. By reinterpreting the mean$-$field game…

Probability · Mathematics 2018-02-27 Romuald Elie , Thibaut Mastrolia , Dylan Possamaï

Finite-state dimension quantifies the asymptotic rate of information in an infinite sequence as perceived by finite automata. For a fixed alphabet, the infinite sequences that have maximal finite-state dimension are exactly those that are…

Information Theory · Computer Science 2025-10-22 Laurent Bienvenu , Hugo Gimbert , Subin Pulari

In this article, we study classes of multidimensional subshifts defined by multihead finite automata, in particular the hierarchy of classes of subshifts defined as the number of heads grows. The hierarchy collapses on the third level,…

Formal Languages and Automata Theory · Computer Science 2014-08-29 Ville Salo , Ilkka Törmä

In the present work, we study deterministic mean field games (MFGs) with finite time horizon in which the dynamics of a generic agent is controlled by the acceleration. They are described by a system of PDEs coupling a continuity equation…

Analysis of PDEs · Mathematics 2020-07-29 Yves Achdou , Paola Mannucci , Claudio Marchi , Nicoletta Tchou