Related papers: Burning games on strong path products
One of the fundamental and most-studied algorithmic problems in distributed computing on networks is graph coloring, both in bounded-degree and in general graphs. Recently, the study of this problem has been extended in two directions.…
Consider the following game played by two players, called Waiter and Client, on the edges of $K_n$ (where $n$ is divisible by $3$). Initially, all the edges are unclaimed. In each round, Waiter picks two yet unclaimed edges. Client then…
Clustering large datasets is a fundamental problem with a number of applications in machine learning. Data is often collected on different sites and clustering needs to be performed in a distributed manner with low communication. We would…
In the Maker-Breaker domination game, Dominator and Staller play on a graph $G$ by taking turns in which each player selects a not yet played vertex of $G$. Dominator's goal is to select all the vertices in a dominating set, while Staller…
Set-coloring a graph means giving each vertex a subset of a fixed color set so that no two adjacent subsets have the same cardinality. When the graph is complete one gets a new distribution problem with an interesting generating function.…
We consider the problem of collective exploration of a known $n$-node edge-weighted graph by $k$ mobile agents that have limited energy but are capable of energy transfers. The agents are initially placed at an arbitrary subset of nodes in…
We introduce the game of Cat Herding, where an omnipresent herder slowly cuts down a graph until an evasive cat player has nowhere to go. The number of cuts made is the score of a game, and we study the score under optimal play. In this…
Bootstrap percolation is a process that is used to model the spread of an infection on a given graph. In the model considered here each vertex is equipped with an individual threshold. As soon as the number of infected neighbors exceeds…
We consider the problem of controlling a partially-observed dynamic process on a graph by a limited number of interventions. This problem naturally arises in contexts such as scheduling virus tests to curb an epidemic; targeted marketing in…
Consider the following broadcasting process run on a connected graph $G=(V,E)$. Suppose that $k \ge 2$ agents start on vertices selected from $V$ uniformly and independently at random. One of the agents has a message that she wants to…
The spread of new ideas, behaviors or technologies has been extensively studied using epidemic models. Here we consider a model of diffusion where the individuals' behavior is the result of a strategic choice. We study a simple coordination…
The problem of diffusion control on networks has been extensively studied, with applications ranging from marketing to controlling infectious disease. However, in many applications, such as cybersecurity, an attacker may want to attack a…
We study the spread of information on multi-type directed random graphs. In such graphs the vertices are partitioned into distinct types (communities) that have different transmission rates between themselves and with other types. We…
Graph pebbling is the study of moving discrete pebbles from certain initial distributions on the vertices of a graph to various target distributions via pebbling moves. A pebbling move removes two pebbles from a vertex and places one pebble…
In the chip-firing variant, Diffusion, chips flow from places of high concentration to places of low concentration (or equivalently, from the rich to the poor). We explore this model on complete graphs, determining the number of different…
The maximum edge colouring problem considers the maximum colour assignment to edges of a graph under the condition that every vertex has at most a fixed number of distinct coloured edges incident on it. If that fixed number is $q$ we call…
The conventional theory of burning works well in the case of uniform media where all system parameters are spatially independent. We develop a theory of burning in disordered media. In this case, rare regions (hot spots) where the burning…
The total domination game is a two-person competitive optimization game, where the players, Dominator and Staller, alternately select vertices of an isolate-free graph $G$. Each vertex chosen must strictly increase the number of vertices…
We study a two-person game based on the well-studied brushing process on graphs. Players Min and Max alternately place brushes on the vertices of a graph. When a vertex accumulates at least as many brushes as its degree, it sends one brush…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…