Related papers: Burning games on strong path products
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
We present a general approach to study the flooding time (a measure of how fast information spreads) in dynamic graphs (graphs whose topology changes with time according to a random process). We consider arbitrary converging Markovian…
The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…
The burning process on a graph $G$ starts with a single burnt vertex, and at each subsequent step, burns the neighbors of the currently burnt vertices, as well as one other unburnt vertex. The burning number of $G$ is the smallest number of…
Domination in graphs has long been studied and is applied to signal distribution problem. For example, telecommunication companies want to spread the signal from broadcast stations by transmitting varying signal strength to all receiving…
In the domination game studied here, Dominator and Staller alternately choose a vertex of a graph $G$ and take it into a set $D$. The number of vertices dominated by the set $D$ must increase in each single turn and the game ends when $D$…
We study (a:a) Maker-Breaker games played on the edge set of the complete graph on n vertices. In the following four games - perfect matching game, Hamilton cycle game, star factor game and path factor game, our goal is to determine the…
Recent advances in dynamic graph processing have enabled the analysis of highly dynamic graphs with change at rates as high as millions of edge changes per second. Solutions in this domain, however, have been demonstrated only for…
In this paper, we introduce the problem of finding an orientation of a given undirected graph that maximizes the burning number of the resulting directed graph. We show that the problem is polynomial-time solvable on K\H{o}nig-Egerv\'{a}ry…
We propose and unify classes of different models for information propagation over graphs. In a first class, propagation is modelled as a wave which emanates from a set of \emph{known} nodes at an initial time, to all other \emph{unknown}…
Dominating sets in graphs are often used to model some monitoring of the graph: guards are posted on the vertices of the dominating set, and they can thus react to attacks occurring on the unguarded vertices by moving there (yielding a new…
The analogy to heat diffusion has enhanced our understanding of information flow in graphs and inspired the development of Graph Neural Networks (GNNs). However, most diffusion-based GNNs emulate passive heat diffusion, which still suffers…
Starting from a unit mass on a vertex of a graph, we investigate the minimum number of "\emph{controlled diffusion}" steps needed to transport a constant mass $p$ outside of the ball of radius $n$. In a step of a controlled diffusion…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
Representation learning on graphs that evolve has recently received significant attention due to its wide application scenarios, such as bioinformatics, knowledge graphs, and social networks. The propagation of information in graphs is…
Zero forcing is a binary coloring game on a graph where a set of filled vertices can force non-filled vertices to become filled following a color change rule. In 2008, the zero forcing number of a graph was shown to be an upper bound on its…
Flame graphs are a popular way of representing profiling data. In this paper we propose a possible mathematical definition of flame graphs. In doing so, we gain some interesting algebraic properties almost for free, which in turn allow us…
The domination game on a graph $G$ (introduced by B. Bre\v{s}ar, S. Klav\v{z}ar, D.F. Rall \cite{BKR2010}) consists of two players, Dominator and Staller, who take turns choosing a vertex from $G$ such that whenever a vertex is chosen by…
Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $\pi(G)$ is the least number of pebbles required so that,…
We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…