Related papers: Burning games on strong path products
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
Graph neural networks (GNNs) have demonstrated significant promise in modelling relational data and have been widely applied in various fields of interest. The key mechanism behind GNNs is the so-called message passing where information is…
Diffusion models, as a novel generative paradigm, have achieved remarkable success in various image generation tasks such as image inpainting, image-to-text translation, and video generation. Graph generation is a crucial computational task…
We study a competitive optimization version of $\alpha'(G)$, the maximum size of a matching in a graph $G$. Players alternate adding edges of $G$ to a matching until it becomes a maximal matching. One player (Max) wants that matching to be…
Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…
Graph-based semi-supervised learning usually involves two separate stages, constructing an affinity graph and then propagating labels for transductive inference on the graph. It is suboptimal to solve them independently, as the correlation…
Graph inference methods have recently attracted a great interest from the scientific community, due to the large value they bring in data interpretation and analysis. However, most of the available state-of-the-art methods focus on…
The broadcasting problem concerns the efficient dissemination of information in graphs. In classical broadcasting, a single originator vertex initially has a message to be transmitted to all vertices. Every vertex which has received the…
Graph burning is a discrete-time process on graphs where vertices are sequentially activated and burning vertices cause their neighbours to burn over time. In this work, we focus on a dynamic setting in which the graph grows over time, and…
We consider the problem of heat diffusion in branched systems and networks on the basis of a model described in terms of heat equation on metric graphs. Using the explicit analytical solutions of the latter, evolution of the temperature…
Graph coloring is one of the most famous computational problems with applications in a wide range of areas such as planning and scheduling, resource allocation, and pattern matching. So far coloring problems are mostly studied on static…
The theory of $p$-modulus provides a general framework for quantifying the richness of a family of objects on a graph. When applied to the family of spanning trees, $p$-modulus has an interesting probabilistic interpretation. In particular,…
Given a graph $G$, the burning number of $G$ is the smallest integer $k$ for which there are vertices $x_1, x_2,\ldots,x_k$ such that $(x_1,x_2,\ldots,x_k)$ is a burning sequence of $G$. It has been shown that the graph burning problem is…
We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…
Consider the following broadcasting process run on a connected graph $G=(V,E)$. Suppose that $k \ge 2$ agents start on vertices selected from $V$ uniformly and independently at random. One of the agents has a message that she wants to…
Untangling is a process in which some vertices of a planar graph are moved to obtain a straight-line plane drawing. The aim is to move as few vertices as possible. We present an algorithm that untangles the cycle graph C_n while keeping at…
Motivated by the increasing need to understand the distributed algorithmic foundations of large-scale graph computations, we study some fundamental graph problems in a message-passing model for distributed computing where $k \geq 2$…
The domination game is played on a graph G. Vertices are chosen, one at a time, by two players Dominator and Staller. Each chosen vertex must enlarge the set of vertices of G dominated to that point in the game. Both players use an optimal…
Spreading processes on graphs are a natural model for a wide variety of real-world phenomena, including information spread over social networks and biological diseases spreading over contact networks. Often, the networks over which these…
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…