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Modern video understanding systems excel at tasks such as scene classification, object detection, and short video retrieval. However, as video analysis becomes increasingly central to real-world applications, there is a growing need for…

Artificial Intelligence · Computer Science 2025-05-21 Sahil Shah , Harsh Goel , Sai Shankar Narasimhan , Minkyu Choi , S P Sharan , Oguzhan Akcin , Sandeep Chinchali

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

Procedural activity assistants potentially support humans in a variety of settings, from our daily lives, e.g., cooking or assembling flat-pack furniture, to professional situations, e.g., manufacturing or biological experiments. Despite…

Computation and Language · Computer Science 2025-10-02 Kimihiro Hasegawa , Wiradee Imrattanatrai , Masaki Asada , Ken Fukuda , Teruko Mitamura

Current validation methods often rely on recorded data and basic functional checks, which may not be sufficient to encompass the scenarios an autonomous vehicle might encounter. In addition, there is a growing need for complex scenarios…

Robotics · Computer Science 2024-02-08 Marc Kaufeld , Rainer Trauth , Johannes Betz

Augmented Reality (AR) systems are increasingly integrating foundation models, such as Multimodal Large Language Models (MLLMs), to provide more context-aware and adaptive user experiences. This integration has led to the development of AR…

Artificial Intelligence · Computer Science 2025-08-13 Dongwook Choi , Taeyoon Kwon , Dongil Yang , Hyojun Kim , Jinyoung Yeo

Multimodal large language models are increasingly deployed as long-horizon agents, where memory must do more than recall: it must track an evolving world, revise what has gone stale, and surface the right evidence at decision time. Existing…

Immersive rooms are increasingly popular augmented reality systems that support multi-agent interactions within a virtual world. However, despite extensive content creation and technological developments, insights about perceptually-driven…

Human-Computer Interaction · Computer Science 2025-12-22 Jerry M. Huang , Stefan T. Radev

The rapid evolution of large language models (LLMs) has transformed conversational agents, enabling complex human-machine interactions. However, evaluation frameworks often focus on single tasks, failing to capture the dynamic nature of…

Computation and Language · Computer Science 2025-02-10 Pietro Alessandro Aluffi , Patrick Zietkiewicz , Marya Bazzi , Matt Arderne , Vladimirs Murevics

Online reinforcement learning (RL) with sparse rewards poses a challenge partly because of the lack of feedback on states leading to the goal. Furthermore, expert offline data with reward signal is rarely available to provide this feedback…

Machine Learning · Computer Science 2025-03-25 Nitish Dashora , Dibya Ghosh , Sergey Levine

The development of high-quality datasets is crucial for benchmarking and advancing research in Graphical User Interface (GUI) agents. Despite their importance, existing datasets are often constructed under idealized conditions, overlooking…

Artificial Intelligence · Computer Science 2025-06-18 Jingqi Yang , Zhilong Song , Jiawei Chen , Mingli Song , Sheng Zhou , linjun sun , Xiaogang Ouyang , Chun Chen , Can Wang

Many studies have applied reinforcement learning to train a dialog policy and show great promise these years. One common approach is to employ a user simulator to obtain a large number of simulated user experiences for reinforcement…

Computation and Language · Computer Science 2020-04-24 Ryuichi Takanobu , Runze Liang , Minlie Huang

Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Daniel Cudeiro , Timo Bolkart , Cassidy Laidlaw , Anurag Ranjan , Michael J. Black

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

Beyond possessing large enough size to feed data hungry machines (eg, transformers), what attributes measure the quality of a dataset? Assuming that the definitions of such attributes do exist, how do we quantify among their relative…

Computer Vision and Pattern Recognition · Computer Science 2022-04-19 Rajat Modi , Aayush Jung Rana , Akash Kumar , Praveen Tirupattur , Shruti Vyas , Yogesh Singh Rawat , Mubarak Shah

The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot showcase the model's capabilities, fixed evaluation operators…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Yuhang Yang , Ke Fan , Shangkun Sun , Hongxiang Li , Ailing Zeng , FeiLin Han , Wei Zhai , Wei Liu , Yang Cao , Zheng-Jun Zha

Modern information systems require autonomous agents capable of navigating complex workflows, yet current methodologies often struggle with the transition from structured metadata parsing to general environmental perception. While the…

Artificial Intelligence · Computer Science 2026-05-28 Susanna Cifani , Mario Luca Bernardi , Marta Cimitile

This study presents a proof of concept for eliciting and representing the moral profiles of digital system users in Requirements Engineering (RE) by combining immersive role-playing games (RPGs) with large language model (LLM) analysis.…

Human-Computer Interaction · Computer Science 2026-05-08 Gianluca De Ninno , Paola Inverardi , Francesca Belotti

An increasing number of datasets contain multiple views, such as video, sound and automatic captions. A basic challenge in representation learning is how to leverage multiple views to learn better representations. This is further…

Machine Learning · Computer Science 2019-03-04 Nils Holzenberger , Shruti Palaskar , Pranava Madhyastha , Florian Metze , Raman Arora

While datasets for video understanding have scaled to hour-long durations, they typically consist of densely concatenated clips that differ from natural, unscripted daily life. To bridge this gap, we introduce MM-Lifelong, a dataset…

Standard video and movie description tasks abstract away from person identities, thus failing to link identities across sentences. We propose a multi-sentence Identity-Aware Video Description task, which overcomes this limitation and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Jae Sung Park , Trevor Darrell , Anna Rohrbach
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