Related papers: Explaining Tournament Solutions with Minimal Suppo…
We extend Approval voting to the settings where voters may have intransitive preferences. The major obstacle to applying Approval voting in these settings is that voters are not able to clearly determine who they should approve or…
Ranking athletes by their performance in competitions and tournaments is common in every popular sport and has significant benefits that contribute to both the organization and strategic aspects of competitions. Although rankings are…
We only consider finite structures. With every totally ordered set $V$ and a subset $P$ of $\binom{V}{2}$, we associate the underlying tournament ${\rm Inv}(\underline{V}, P)$ obtained from the transitive tournament $\underline{V}:=(V,…
Let $G = (A \cup B, E)$ be an instance of the stable marriage problem with strict preference lists. A matching $M$ is popular in $G$ if $M$ does not lose a head-to-head election against any matching where vertices are voters. Every stable…
We present tournament results and several powerful strategies for the Iterated Prisoner's Dilemma created using reinforcement learning techniques (evolutionary and particle swarm algorithms). These strategies are trained to perform well…
The paper develops a new technique to extract a characteristic subset from a random source that repeatedly samples from a set of elements. Here a characteristic subset is a set that when containing an element contains all elements that have…
*Minimal sufficient reasons* represent a prevalent form of explanation - the smallest subset of input features which, when held constant at their corresponding values, ensure that the prediction remains unchanged. Previous *post-hoc*…
We investigate the problem of winner determination from computational social choice theory in the data stream model. Specifically, we consider the task of summarizing an arbitrarily ordered stream of $n$ votes on $m$ candidates into a small…
Ranking is a ubiquitous phenomenon in the human society. By clicking the web pages of Forbes, you may find all kinds of rankings, such as world's most powerful people, world's richest people, top-paid tennis stars, and so on and so forth.…
We develop an abstract axiomatic theory of tie-breaking. A tie-breaking input consists of a finite set N of players, a weak order on N representing the standings to be refined, and an auxiliary information item drawn from a set on which the…
We think of a tournament $T=([n], E)$ as a communication network where in each round of communication processor $P_i$ sends its information to $P_j$, for every directed edge $ij \in E(T)$. By Landau's theorem (1953) there is a King in $T$,…
We study statistics of the knockout tournament, where only the winner of a fixture progresses to the next. We assign a real number called competitiveness to each contestant and find that the resulting distribution of prize money follows a…
Competing strategies in an evolutionary game model, or species in a biosystem, can easily form a larger unit which protects them from the invasion of an external actor. Such a defensive alliance may have two, three, four or even more…
We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…
Knockout tournaments constitute a popular format for organizing sports competitions. While prior results have shown that it is often possible to manipulate a knockout tournament by fixing the bracket, these results ignore the prevalent…
A central quest in explainable AI relates to understanding the decisions made by (learned) classifiers. There are three dimensions of this understanding that have been receiving significant attention in recent years. The first dimension…
We study a stochastic process that mimics single-game elimination tournaments. In our model, the outcome of each match is stochastic: the weaker player wins with upset probability q<=1/2, and the stronger player wins with probability 1-q.…
We conceptualize explainability in terms of logic and formula size, giving a number of related definitions of explainability in a very general setting. Our main interest is the so-called special explanation problem which aims to explain the…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
Unsupervised classification is a fundamental machine learning problem. Real-world data often contain imperfections, characterized by uncertainty and imprecision, which are not well handled by traditional methods. Evidential clustering,…