English
Related papers

Related papers: Automated Unity Game Template Generation from GDDs…

200 papers

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

Artificial Intelligence · Computer Science 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super…

Artificial Intelligence · Computer Science 2024-05-31 Chengpeng Hu , Yunlong Zhao , Jialin Liu

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed…

Artificial Intelligence · Computer Science 2025-09-09 Dake Chen , Haoyang Zhang , Hanbin Wang , Yunhao Huo , Yuzhao Li , Junjie Wang

Recent Large Language Models (LLMs) have demonstrated significant capabilities in generating code snippets directly from problem statements. This increasingly automated process mirrors traditional human-led software development, where code…

Software Engineering · Computer Science 2024-10-23 Noble Saji Mathews , Meiyappan Nagappan

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

Artificial Intelligence · Computer Science 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

Generating code from a natural language using Large Language Models (LLMs) such as ChatGPT, seems groundbreaking. Yet, with more extensive use, it's evident that this approach has its own limitations. The inherent ambiguity of natural…

Software Engineering · Computer Science 2023-10-09 Ahmed R. Sadik , Sebastian Brulin , Markus Olhofer

The rapid advancement of large language models (LLMs) such as GPT-3, PaLM, and Llama has significantly transformed natural language processing, showcasing remarkable capabilities in understanding and generating language. However, a…

Computation and Language · Computer Science 2026-05-15 Yifan Zhang

Developing 3D games requires specialized expertise across multiple domains, including programming, 3D modeling, and engine configuration, which limits access to millions of potential creators. Recently, researchers have begun to explore…

Artificial Intelligence · Computer Science 2025-10-01 Runxin Yang , Yuxuan Wan , Shuqing Li , Michael R. Lyu

Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual…

Computation and Language · Computer Science 2025-06-30 Tsunehiko Tanaka , Edgar Simo-Serra

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform…

Artificial Intelligence · Computer Science 2023-11-14 Pier Luca Lanzi , Daniele Loiacono

Leveraging Large Language Models (LLM) like GPT4 in the auto generation of code represents a significant advancement, yet it is not without its challenges. The ambiguity inherent in natural language descriptions of software poses…

Artificial Intelligence · Computer Science 2025-07-24 Ahmed R. Sadik , Sebastian Brulin , Markus Olhofer

We present a novel architecture for safely integrating Large Language Models (LLMs) into interactive game engines, allowing players to "program" new behaviors using natural language. Our framework mitigates risks by using an LLM to…

Human-Computer Interaction · Computer Science 2025-10-21 Austin Drake , Hang Dong

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose…

Human-Computer Interaction · Computer Science 2026-04-09 Lei Yin , Wentao Cheng , Zhida Qin , Tianyu Huang , Yidong Li , Gangyi Ding

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design ideas. But so far this interest largely stems from the ad hoc…

Artificial Intelligence · Computer Science 2025-06-10 Sam Earle , Ahmed Khalifa , Muhammad Umair Nasir , Zehua Jiang , Graham Todd , Andrzej Banburski-Fahey , Julian Togelius

Large language models (LLMs) have greatly accelerated the automation of algorithm generation and optimization. However, current methods such as EoH and FunSearch mainly rely on predefined templates and expert-specified functions that focus…

Software Engineering · Computer Science 2025-03-17 Zhe Zhao , Haibin Wen , Pengkun Wang , Ye Wei , Zaixi Zhang , Xi Lin , Fei Liu , Bo An , Hui Xiong , Yang Wang , Qingfu Zhang

The emergence of Large Language Models (LLMs) has opened new opportunities to automate software engineering activities that traditionally require substantial manual effort. Among these, class diagram generation represents a critical yet…

Software Engineering · Computer Science 2026-03-11 Jackson Nguyen , Rui En Koe , Fanyu Wang , Chetan Arora , Alessio Ferrari

Large language models (LLMs) struggle to consistently generate UI code that compiles and produces visually relevant designs. Existing approaches to improve generation rely on expensive human feedback or distilling a proprietary model. In…

Computation and Language · Computer Science 2024-06-13 Jason Wu , Eldon Schoop , Alan Leung , Titus Barik , Jeffrey P. Bigham , Jeffrey Nichols

This paper contributes to speeding up the design and deployment of engineering dynamical systems by proposing a strategy for exploiting domain and expert knowledge for the automated generation of a dynamical system computational model…

Computation and Language · Computer Science 2026-04-23 Matthew Anderson Hendricks , Alice Cicirello

In the pursuit of efficient automated content creation, procedural generation, leveraging modifiable parameters and rule-based systems, emerges as a promising approach. Nonetheless, it could be a demanding endeavor, given its intricate…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Chunyi Sun , Junlin Han , Weijian Deng , Xinlong Wang , Zishan Qin , Stephen Gould

Large language models (LLMs) offer promise for dynamic game content generation, but they face critical barriers, including narrative incoherence and high operational costs. Due to their large size, they are often accessed in the cloud,…

Artificial Intelligence · Computer Science 2026-05-20 Morten I. K. Munk , Arturo Valdivia , Paolo Burelli
‹ Prev 1 2 3 10 Next ›