Related papers: Bounding a Polygon by a Minimum Number of Vertices
Given a simple polygon $P$ consisting of $n$ vertices, we study the problem of designing space-efficient algorithms for computing (i) the visibility polygon of a point inside $P$, (ii) the weak visibility polygon of a line segment inside…
We state the formula for the critical number of vertices of a convex lattice polygon that guarantees that the polygon contains at least one point of a given sublattice and give a partial proof of the formula. We show that the proof can be…
An orthogonal polygon is called an ortho-unit polygon if its vertices have integer coordinates, and all of its edges have length one. In this paper we prove that any ortho-unit polygon with $n \geq 12$ vertices can be guarded with at most…
For a polygon P with n vertices, the vertex guarding problem asks for the minimum subset G of P's vertices such that every point in P is seen by at least one point in G. This problem is NP-complete and APX-hard. The first approximation…
Two vertex-labelled polygons are \emph{compatible} if they have the same clockwise cyclic ordering of vertices. The definition extends to polygonal regions (polygons with holes) and to triangulations---for every face, the clockwise cyclic…
An obstacle representation of a graph $G$ consists of a set of pairwise disjoint simply-connected closed regions and a one-to-one mapping of the vertices of $G$ to points such that two vertices are adjacent in $G$ if and only if the line…
This paper proposed a method to judge whether the point is inside or outside of the simple convex polygon by the intersection of the vertical line. It determined the point to an area enclosed by two straight lines, then convert the problem…
There are many practical applications that require simplification of polylines. Some of the goals are to reduce the amount of information necessary to store, improve processing time, or simplify editing. The simplification is usually done…
Detecting polygons defined by a set of line segments in a plane is an important step in analyzing vector drawings. This paper presents an approach combining several algorithms to detect basic polygons from arbitrary line segments. The…
Untangling is a process in which some vertices of a planar graph are moved to obtain a straight-line plane drawing. The aim is to move as few vertices as possible. We present an algorithm that untangles the cycle graph C_n while keeping at…
It is well known that to determine a triangle up to congruence requires three measurements: three sides, two sides and the included angle, or one side and two angles. We consider various generalizations of this fact to two and three…
In this paper we establish bounds on the number of vertices for a few classes of convex sublattice-free lattice polygons. The bounds are essential for proving the formula for the critical number of vertices of a lattice polygon that ensures…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
What is the smallest number of pieces that you can cut an n-sided regular polygon into so that the pieces can be rearranged to form a rectangle? Call it r(n). The rectangle may have any proportions you wish, as long as it is a rectangle.…
We study the problem of Covering Orthogonal Polygons with Rectangles. For polynomial-time algorithms, the best-known approximation factor is $O(\sqrt{\log n})$ when the input polygon may have holes [Kumar and Ramesh, STOC '99, SICOMP '03],…
Let P be a polygon with rational vertices in the plane. We show that for any finite odd-sized collection of translates of P, the area of the set of points lying in an odd number of these translates is bounded away from 0 by a constant…
Global polynomial optimization methods typically rely on compactness of the feasible region in order to find solutions. These methods can incur considerable computational expense and most commercially available solvers do not verify the…
A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its…
We consider the construction of a polygon $P$ with $n$ vertices whose turning angles at the vertices are given by a sequence $A=(\alpha_0,\ldots, \alpha_{n-1})$, $\alpha_i\in (-\pi,\pi)$, for $i\in\{0,\ldots, n-1\}$. The problem of…
Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these…