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Most advances in 3D Generative Adversarial Networks (3D GANs) largely depend on ray casting-based volume rendering, which incurs demanding rendering costs. One promising alternative is rasterization-based 3D Gaussian Splatting (3D-GS),…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Sangeek Hyun , Jae-Pil Heo

3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…

Hardware Architecture · Computer Science 2025-10-10 Leshu Li , Jiayin Qin , Jie Peng , Zishen Wan , Huaizhi Qu , Ye Han , Pingqing Zheng , Hongsen Zhang , Yu Cao , Tianlong Chen , Yang Katie Zhao

3D Gaussian Splatting (3DGS) rendering in real-time on resource-constrained devices is essential for delivering immersive augmented and virtual reality (AR/VR) experiences. However, existing solutions struggle to achieve high frame rates,…

Hardware Architecture · Computer Science 2025-11-18 Changhun Oh , Seongryong Oh , Jinwoo Hwang , Yoonsung Kim , Hardik Sharma , Jongse Park

Image-based 3D scene reconstruction, which transforms multi-view images into a structured 3D representation of the surrounding environment, is a common task across many modern applications. 3D Gaussian Splatting (3DGS) is a new paradigm to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Md Musfiqur Rahman Sanim , Zhihao Shu , Bahram Afsharmanesh , AmirAli Mirian , Jiexiong Guan , Wei Niu , Bin Ren , Gagan Agrawal

Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Sharath Girish , Kamal Gupta , Abhinav Shrivastava

Novel-view synthesis plays a crucial role in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent approaches, such as 3D Gaussian Splatting (3DGS), have emerged as state-of-the-art solutions, offering…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Ankit Dhiman , Tao Lu , R Srinath , Emre Arslan , Angela Xing , Yuanbo Xiangli , R Venkatesh Babu , Srinath Sridhar

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-quality rendering across a wide range of applications.However, its high computational demands and large storage costs pose significant challenges for deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Xiaobiao Du , Yida Wang , Kun Zhan , Xin Yu

3D Gaussian Splatting (3DGS) is a new method for modeling and rendering 3D radiance fields that achieves much faster learning and rendering time compared to SOTA NeRF methods. However, it comes with a drawback in the much larger storage…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 KL Navaneet , Kossar Pourahmadi Meibodi , Soroush Abbasi Koohpayegani , Hamed Pirsiavash

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Shiwei Ren , Tianci Wen , Yongchun Fang , Biao Lu

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, demonstrating remarkable capability in high-fidelity scene reconstruction through its Gaussian primitive representations. However, the computational…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Chengbo Wang , Guozheng Ma , Yifei Xue , Yizhen Lao

3D Gaussian Splatting (3DGS) has emerged as promising alternative in 3D representation. However, it still suffers from high training cost. This paper introduces LiteGS, a high performance framework that systematically optimizes the 3DGS…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Kaimin Liao , Hua Wang , Zhi Chen , Luchao Wang , Yaohua Tang

We introduce NeRF-GS, a novel framework that jointly optimizes Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). This framework leverages the inherent continuous spatial representation of NeRF to mitigate several limitations…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Shuangkang Fang , I-Chao Shen , Takeo Igarashi , Yufeng Wang , ZeSheng Wang , Yi Yang , Wenrui Ding , Shuchang Zhou

3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Shen Chen , Jiale Zhou , Lei Li

3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian kernels, 3DGS achieves high-quality rendering with superior…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Lei Lan , Tianjia Shao , Zixuan Lu , Yu Zhang , Chenfanfu Jiang , Yin Yang

Recent advances in 3D Gaussian Splatting (3DGS) have enabled highly efficient and photorealistic novel view synthesis. However, segmenting objects accurately in 3DGS remains challenging due to the discrete nature of Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Yi He , Tao Wang , Yi Jin , Congyan Lang , Yidong Li , Haibin Ling

3D Gaussian Splatting (3DGS) has emerged as a promising 3D reconstruction technique. The traditional 3DGS training pipeline follows three sequential steps: Gaussian densification, Gaussian projection, and color splatting. Despite its…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Junyi Wu , Jiaming Xu , Jinhao Li , Yongkang Zhou , Jiayi Pan , Xingyang Li , Guohao Dai

3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Changbai Li , Haodong Zhu , Hanlin Chen , Juan Zhang , Tongfei Chen , Shuo Yang , Shuwei Shao , Wenhao Dong , Baochang Zhang

Recent advancements in 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have achieved impressive results in real-time 3D reconstruction and novel view synthesis. However, these methods struggle in large-scale, unconstrained…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Niluthpol Chowdhury Mithun , Tuan Pham , Qiao Wang , Ben Southall , Kshitij Minhas , Bogdan Matei , Stephan Mandt , Supun Samarasekera , Rakesh Kumar

Gaussian Splatting (GS) offers a promising alternative to Neural Radiance Fields (NeRF) for real-time 3D scene rendering. Using a set of 3D Gaussians to represent complex geometry and appearance, GS achieves faster rendering times and…

Multimedia · Computer Science 2025-06-18 Pedro Martin , António Rodrigues , João Ascenso , Maria Paula Queluz