English
Related papers

Related papers: Strategyproof Facility Location with Prediction: M…

200 papers

In this paper, we propose a constrained heterogeneous facility location model where a set of alternative locations are feasible for building facilities and the number of facilities built at each location is limited. Supposing that a set of…

Computer Science and Game Theory · Computer Science 2022-07-08 Qi Zhao , Wenjing Liu , Qizhi Fang , Qingqin Nong

We focus on the problem of placing two facilities along a linear space to serve a group of agents. Each agent is committed to minimizing the distance between her location and the closest facility. A mechanism is an algorithm that maps the…

Computer Science and Game Theory · Computer Science 2024-04-11 Pinyan Lu , Zihan Luo , Jialin Zhang

We consider the facility location problem in a metric space, focusing on the case of three agents. We show that selecting the reported location of each agent with probability proportional to the distance between the other two agents results…

Computer Science and Game Theory · Computer Science 2019-07-09 Reshef Meir

We address the problem of strategyproof (SP) facility location mechanisms on discrete trees. Our main result is a full characterization of onto and SP mechanisms. In particular, we prove that when a single agent significantly affects the…

Computer Science and Game Theory · Computer Science 2021-02-05 Alina Filimonov , Reshef Meir

We study mechanism design with predictions for the obnoxious facility location problem. We present deterministic strategyproof mechanisms that display tradeoffs between robustness and consistency on segments, squares, circles and trees. All…

Computer Science and Game Theory · Computer Science 2025-07-17 Gabriel Istrate , Cosmin Bonchis

We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design…

Computer Science and Game Theory · Computer Science 2020-10-13 Eleftherios Anastasiadis , Argyrios Deligkas

We study deterministic mechanisms for the two-facility location problem. Given the reported locations of n agents on the real line, such a mechanism specifies where to build the two facilities. The single-facility variant of this problem…

Computer Science and Game Theory · Computer Science 2025-08-15 Elijah Journey Fullerton , Zeyuan Hu , C. Gregory Plaxton

We consider k-Facility Location games, where n strategic agents report their locations on the real line, and a mechanism maps them to k facilities. Each agent seeks to minimize his connection cost, given by a nonnegative increasing function…

Computer Science and Game Theory · Computer Science 2013-05-16 Dimitris Fotakis , Christos Tzamos

We initiate the study of mechanism design with outliers, where the designer can discard $z$ agents from the social cost objective. This setting is particularly relevant when some agents exhibit extreme or atypical preferences. As a natural…

Computer Science and Game Theory · Computer Science 2025-09-19 Argyrios Deligkas , Eduard Eiben , Sophie Klumper , Guido Schäfer , Artem Tsikiridis

We study a variation of facility location problems (FLPs) that aims to improve the accessibility of agents to the facility within the context of mechanism design without money. In such a variation, agents have preferences on the ideal…

Computer Science and Game Theory · Computer Science 2024-09-16 Hau Chan , Jianan Lin , Chenhao Wang , Yanxi Xie

We consider the facility location problem in two dimensions. In particular, we consider a setting where agents have Euclidean preferences, defined by their ideal points, for a facility to be located in $\mathbb{R}^2$. We show that for the…

Computer Science and Game Theory · Computer Science 2022-12-14 Sumit Goel , Wade Hann-Caruthers

We study the facility location problems where agents are located on a real line and divided into groups based on criteria such as ethnicity or age. Our aim is to design mechanisms to locate a facility to approximately minimize the costs of…

Computer Science and Game Theory · Computer Science 2023-06-06 Houyu Zhou , Minming Li , Hau Chan

Catering to the incentives of people with limited rationality is a challenging research direction that requires novel paradigms to design mechanisms and approximation algorithms. Obviously strategyproof (OSP) mechanisms have recently…

Computer Science and Game Theory · Computer Science 2018-10-10 Diodato Ferraioli , Adrian Meier , Paolo Penna , Carmine Ventre

Algorithms with predictions have attracted much attention in the last years across various domains, including variants of facility location, as a way to surpass traditional worst-case analyses. We study the $k$-facility location mechanism…

Computer Science and Game Theory · Computer Science 2024-03-20 Zohar Barak , Anupam Gupta , Inbal Talgam-Cohen

We characterize the class of group-strategyproof mechanisms for the single facility location game in any unconstrained strictly convex space. A mechanism is \emph{group-strategyproof}, if no group of agents can misreport so that all its…

Computer Science and Game Theory · Computer Science 2020-08-12 Pingzhong Tang , Dingli Yu , Shengyu Zhao

In this paper, we study the Facility Location Problem with Scarce Resources (FLPSR) under the assumption that agents' type follow a probability distribution. In the FLPSR, the objective is to identify the optimal locations for one or more…

Computer Science and Game Theory · Computer Science 2024-12-03 Gennaro Auricchio , Jie Zhang

Facility location problems often permit facilities to be located at any position. But what if this is not the case in practice? What if facilities can only be located at particular locations like a highway exit or close to a bus stop? We…

Artificial Intelligence · Computer Science 2021-07-22 Toby Walsh

Obvious strategyproofness (OSP) is an appealing concept as it allows to maintain incentive compatibility even in the presence of agents that are not fully rational, e.g., those who struggle with contingent reasoning [Li, 2015]. However, it…

Computer Science and Game Theory · Computer Science 2017-02-21 Diodato Ferraioli , Carmine Ventre

An important challenge in robust machine learning is when training data is provided by strategic sources who may intentionally report erroneous data for their own benefit. A line of work at the intersection of machine learning and mechanism…

Computer Science and Game Theory · Computer Science 2024-12-24 Eric Balkanski , Cherlin Zhu

We consider a problem where agents have private positions on a line, and public approval preferences over two facilities, and their cost is the maximum distance from their approved facilities. The goal is to decide the facility locations to…

Computer Science and Game Theory · Computer Science 2023-12-19 Mohammad Lotfi , Alexandros A. Voudouris