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Related papers: Text-Driven 3D Hand Motion Generation from Sign La…

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Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Zhengyuan Li , Kai Cheng , Anindita Ghosh , Uttaran Bhattacharya , Liangyan Gui , Aniket Bera

3D functionality segmentation aims to identify the interactive element in a 3D scene required to perform an action described in free-form language (e.g., the handle to ``Open the second drawer of the cabinet near the bed''). Progress has…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Jaime Corsetti , Francesco Giuliari , Davide Boscaini , Pedro Hermosilla , Andrea Pilzer , Guofeng Mei , Alexandros Delitzas , Francis Engelmann , Fabio Poiesi

In this work, we present an efficient approach for capturing sign language in 3D, introduce the 3D-LEX v1.0 dataset, and detail a method for semi-automatic annotation of phonetic properties. Our procedure integrates three motion capture…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Oline Ranum , Gomer Otterspeer , Jari I. Andersen , Robert G. Belleman , Floris Roelofsen

We introduce Multimodal DuetDance (MDD), a diverse multimodal benchmark dataset designed for text-controlled and music-conditioned 3D duet dance motion generation. Our dataset comprises 620 minutes of high-quality motion capture data…

Graphics · Computer Science 2025-08-26 Prerit Gupta , Jason Alexander Fotso-Puepi , Zhengyuan Li , Jay Mehta , Aniket Bera

Communication barriers pose significant challenges for individuals with hearing and speech impairments, often limiting their ability to effectively interact in everyday environments. This project introduces a real-time assistive technology…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Brandone Fonya , Clarence Worrell

The hand gestures are one of the typical methods used in sign language. It is very difficult for the hearing-impaired people to communicate with the world. This project presents a solution that will not only automatically recognize the hand…

Computer Vision and Pattern Recognition · Computer Science 2018-11-30 K. Manikandan , Ayush Patidar , Pallav Walia , Aneek Barman Roy

Bilingual text-to-motion generation, which synthesizes 3D human motions from bilingual text inputs, holds immense potential for cross-linguistic applications in gaming, film, and robotics. However, this task faces critical challenges: the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Wanjiang Weng , Xiaofeng Tan , Hongsong Wang , Pan Zhou

Body language such as conversational gesture is a powerful way to ease communication. Conversational gestures do not only make a speech more lively but also contain semantic meaning that helps to stress important information in the…

Robotics · Computer Science 2022-10-14 Hitoshi Teshima , Naoki Wake , Diego Thomas , Yuta Nakashima , Hiroshi Kawasaki , Katsushi Ikeuchi

Human motion generation has advanced rapidly in recent years, yet the critical problem of creating spatially grounded, context-aware gestures has been largely overlooked. Existing models typically specialize either in descriptive motion…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Anna Deichler , Jim O'Regan , Teo Guichoux , David Johansson , Jonas Beskow

Sign language understanding has made significant strides; however, there is still no viable solution for generating sign sequences directly from entire spoken content, e.g., text or speech. In this paper, we propose a unified framework for…

Computation and Language · Computer Science 2024-07-19 Jian Ma , Wenguan Wang , Yi Yang , Feng Zheng

We study a challenging task, conditional human motion generation, which produces plausible human motion sequences according to various conditional inputs, such as action classes or textual descriptors. Since human motions are highly diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Xin Chen , Biao Jiang , Wen Liu , Zilong Huang , Bin Fu , Tao Chen , Jingyi Yu , Gang Yu

We present Large Sign Language Models (LSLM), a novel framework for translating 3D American Sign Language (ASL) by leveraging Large Language Models (LLMs) as the backbone, which can benefit hearing-impaired individuals' virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Sen Zhang , Xiaoxiao He , Di Liu , Zhaoyang Xia , Mingyu Zhao , Chaowei Tan , Vivian Li , Bo Liu , Dimitris N. Metaxas , Mubbasir Kapadia

The de novo generation of molecules with targeted properties is crucial in biology, chemistry, and drug discovery. Current generative models are limited to using single property values as conditions, struggling with complex customizations…

Machine Learning · Computer Science 2024-10-08 Yanchen Luo , Junfeng Fang , Sihang Li , Zhiyuan Liu , Jiancan Wu , An Zhang , Wenjie Du , Xiang Wang

Though the advancement of pre-trained large language models unfolds, the exploration of building a unified model for language and other multi-modal data, such as motion, remains challenging and untouched so far. Fortunately, human motion…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Biao Jiang , Xin Chen , Wen Liu , Jingyi Yu , Gang Yu , Tao Chen

Generating 3D human motions from text is a challenging yet valuable task. The key aspects of this task are ensuring text-motion consistency and achieving generation diversity. Although recent advancements have enabled the generation of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Zheng Qin , Yabing Wang , Minghui Yang , Sanping Zhou , Ming Yang , Le Wang

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

When animation of a humanoid figure is to be generated at run-time, instead of by replaying pre-composed motion clips, some method is required of specifying the avatar's movements in a form from which the required motion data can be…

Graphics · Computer Science 2015-02-11 Richard Kennaway

3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort…

Computer Vision and Pattern Recognition · Computer Science 2024-05-16 Chenhan Jiang

Generating 3D faces from textual descriptions has a multitude of applications, such as gaming, movie, and robotics. Recent progresses have demonstrated the success of unconditional 3D face generation and text-to-3D shape generation.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Cuican Yu , Guansong Lu , Yihan Zeng , Jian Sun , Xiaodan Liang , Huibin Li , Zongben Xu , Songcen Xu , Wei Zhang , Hang Xu

Hand gestures are a natural means of interaction in Augmented Reality and Virtual Reality (AR/VR) applications. Recently, there has been an increased focus on removing the dependence of accurate hand gesture recognition on complex sensor…

Computer Vision and Pattern Recognition · Computer Science 2019-12-09 Varun Jain , Shivam Aggarwal , Suril Mehta , Ramya Hebbalaguppe
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