Related papers: Text-Driven 3D Hand Motion Generation from Sign La…
We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects.…
Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…
Generating human-human motion interactions conditioned on textual descriptions is a very useful application in many areas such as robotics, gaming, animation, and the metaverse. Alongside this utility also comes a great difficulty in…
Sign language is a natural and visual form of language that uses movements and expressions to convey meaning, serving as a crucial means of communication for individuals who are deaf or hard-of-hearing (DHH). However, the number of people…
Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which…
The human hand moves in complex and high-dimensional ways, making estimation of 3D hand pose configurations from images alone a challenging task. In this work we propose a method to learn a statistical hand model represented by a…
Co-speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods…
Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper…
Current text recognition systems, including those for handwritten scripts and scene text, have relied heavily on image synthesis and augmentation, since it is difficult to realize real-world complexity and diversity through collecting and…
Sign language is a gesture-based symbolic communication medium among speech and hearing impaired people. It also serves as a communication bridge between non-impaired and impaired populations. Unfortunately, in most situations, a…
The increasing prevalence of Large Language Models (LMs) in critical applications highlights the need for controlled language generation strategies that are not only computationally efficient but that also enjoy performance guarantees. To…
To perform tasks specified by natural language instructions, autonomous agents need to extract semantically meaningful representations of language and map it to visual elements and actions in the environment. This problem is called…
This paper introduces MotionGlot, a model that can generate motion across multiple embodiments with different action dimensions, such as quadruped robots and human bodies. By leveraging the well-established training procedures commonly used…
Transformer-based language models have shown to be very powerful for natural language generation (NLG). However, text generation conditioned on some user inputs, such as topics or attributes, is non-trivial. Past approach relies on either…
Hand gesture serves as a crucial role during the expression of sign language. Current deep learning based methods for sign language understanding (SLU) are prone to over-fitting due to insufficient sign data resource and suffer limited…
This paper presents an exploration of preference learning in text-to-motion generation. We find that current improvements in text-to-motion generation still rely on datasets requiring expert labelers with motion capture systems. Instead,…
Text-to-motion generation is driven by learning motion representations for semantic alignment with language. Existing methods rely on either continuous or discrete motion representations. However, continuous representations entangle…
Despite significant advancements in text-to-motion synthesis, generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem primarily from (i) the absence of powerful generative models…
The generation of 3D clothed humans has attracted increasing attention in recent years. However, existing work cannot generate layered high-quality 3D humans with consistent body structures. As a result, these methods are unable to…
One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…