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Related papers: Spatio-Temporal Mixed and Augmented Reality Experi…

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We propose and study a novel cross-reality environment that seamlessly integrates a monoscopic 2D surface (an interactive screen with touch and pen input) with a stereoscopic 3D space (an augmented reality HMD) to jointly host spatial data…

Human-Computer Interaction · Computer Science 2024-09-25 Lixiang Zhao , Tobias Isenberg , Fuqi Xie , Hai-Ning Liang , Lingyun Yu

When humans perceive the world, they naturally integrate multiple audio-visual tasks within dynamic, real-world scenes. However, current works such as event localization, parsing, segmentation and question answering are mostly explored…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Guangyao Li , Xin Wang , Wenwu Zhu

Recent advances in auto-regressive transformers have revolutionized generative modeling across different domains, from language processing to visual generation, demonstrating remarkable capabilities. However, applying these advances to 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Jinnan Chen , Lingting Zhu , Zeyu Hu , Shengju Qian , Yugang Chen , Xin Wang , Gim Hee Lee

This article proposes an innovative framework to explore large audiovisual archives using Immersive Environments to place users inside a dataset and create an embodied experience. It starts by outlining the need for such a novel interface…

Digital Libraries · Computer Science 2023-10-11 Giacomo Alliata , Sarah Kenderdine , Lily Hibberd , Ingrid Mason

Events defined by the interaction of objects in a scene are often of critical importance; yet important events may have insufficient labeled examples to train a conventional deep model to generalize to future object appearance. Activity…

Computer Vision and Pattern Recognition · Computer Science 2019-10-01 Roei Herzig , Elad Levi , Huijuan Xu , Hang Gao , Eli Brosh , Xiaolong Wang , Amir Globerson , Trevor Darrell

This paper introduces an augmented reality (AR) captioning framework designed to support Deaf and Hard of Hearing (DHH) learners in STEM classrooms by integrating non-verbal emotional cues into live transcriptions. Unlike conventional…

Human-Computer Interaction · Computer Science 2025-04-29 Sunday David Ubur

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

We present a modular framework for articulatory animation synthesis using speech motion capture data obtained with electromagnetic articulography (EMA). Adapting a skeletal animation approach, the articulatory motion data is applied to a…

Human-Computer Interaction · Computer Science 2012-03-19 Ingmar Steiner , Slim Ouni

Task completion in digital and physical environments increasingly involves complex temporal interaction, where actions and observations unfold over different time scales rather than align with fixed observation--action steps. To model such…

Artificial Intelligence · Computer Science 2026-05-13 Jialian Li , Yuchen Cao , Junhong Liu , Weiran Guo , Xutao Wang , Jiaming Song , Jiahao Zhang , Jie Chen

We approached the goal of applying meta-learning to self-supervised masked autoencoders for spatiotemporal learning in three steps. Broadly, we seek to understand the impact of applying meta-learning to existing state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2023-08-07 Faraz Waseem , Pratyush Muthukumar

Creating 3D semantic reconstructions of environments is fundamental to many applications, especially when related to autonomous agent operation (e.g., goal-oriented navigation or object interaction and manipulation). Commonly, 3D semantic…

Robotics · Computer Science 2024-06-11 Jianhao Zheng , Daniel Barath , Marc Pollefeys , Iro Armeni

To perform versatile mobile manipulation tasks in human-centered environments, the ability to efficiently transfer learned tasks and experiences from one robot to another or across different environments is key. In this paper, we present…

Robotics · Computer Science 2024-03-22 Christoph Pohl , Fabian Reister , Fabian Peller-Konrad , Tamim Asfour

Mixed Reality (MR) aims to blend digital and physical worlds, but the absence of haptic feedback often breaks visual-tactile consistency. We introduce Prop-Chromeleon, a MR system based on generative artificial intelligence (AI) that…

Human-Computer Interaction · Computer Science 2026-05-05 Haoyu Wang , Fengyuan Zhu , Bingjian Huang , Zhecheng Wang , Ludwig Sidenmark

Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view…

Artificial Intelligence · Computer Science 2026-03-17 JooHyun Park , HyeongYeop Kang

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

Human-Computer Interaction · Computer Science 2025-10-28 You-Jin Kim

In this paper, we present Retargetable AR, a novel AR framework that yields an AR experience that is aware of scene contexts set in various real environments, achieving natural interaction between the virtual and real worlds. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Tomu Tahara , Takashi Seno , Gaku Narita , Tomoya Ishikawa

Wearable HAR has improved steadily, but most progress still relies on closed-set classification, which limits real-world use. In practice, human activity is open-ended, unscripted, personalized, and often compositional, unfolding as…

Machine Learning · Computer Science 2026-04-02 Lala Shakti Swarup Ray , Mengxi Liu , Alcina Pinto , Deepika Gurung , Daniel Geissler , Paul Lukowoicz , Bo Zhou

Human understanding of video dynamics relies on forming structured representations of entities, actions, and temporal relations before engaging in abstract reasoning. In contrast, existing Video-LLMs apply unstructured chain-of-thought…

Computation and Language · Computer Science 2026-05-08 Zinuo Li , Yongxin Guo , Jun Liu , Jiawei Zhan , Xi Jiang , Chengjie Wang , Mohammed Bennamoun , Farid Boussaid , Feng Zheng , Qiuhong Ke

In this paper, we present the design of a multimodal interaction framework for intelligent virtual agents in wearable mixed reality environments, especially for interactive applications at museums, botanical gardens, and similar places.…

Human-Computer Interaction · Computer Science 2025-03-26 Ghazanfar Ali , Hong-Quan Le , Junho Kim , Seoung-won Hwang , Jae-In Hwang

A new unified video analytics framework (ER3) is proposed for complex event retrieval, recognition and recounting, based on the proposed video imprint representation, which exploits temporal correlations among image features across video…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Zhanning Gao , Le Wang , Nebojsa Jojic , Zhenxing Niu , Nanning Zheng , Gang Hua