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User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhengxian Yang , Shi Pan , Shengqi Wang , Haoxiang Wang , Li Lin , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

Sensor-based Human Activity Recognition (HAR) underpins many ubiquitous and wearable computing applications, yet current models remain limited by scarce labels, sensor heterogeneity, and weak generalization across users, devices, and…

Signal Processing · Electrical Eng. & Systems 2026-04-10 Sizhen Bian , Mengxi Liu , Lala Shakti Swarup Ray , Bo Zhou , Bin Guo , Zhiwen Yu , Thomas Ploetz , Paul Lukowicz , Siyu Yuan , Vitor Fortes Rey

In recent years, ubiquitous semantic Metaverse has been studied to revolutionize immersive cyber-virtual experiences for augmented reality (AR) and virtual reality (VR) users, which leverages advanced semantic understanding and…

Human-Computer Interaction · Computer Science 2023-08-08 Kai Li , Billy Pik Lik Lau , Xin Yuan , Wei Ni , Mohsen Guizani , Chau Yuen

Existing semi-supervised video object segmentation methods either focus on temporal feature matching or spatial-temporal feature modeling. However, they do not address the issues of sufficient target interaction and efficient parallel…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Deshui Miao , Xin Li , Zhenyu He , Huchuan Lu , Ming-Hsuan Yang

Most successful computer vision models transform low-level features, such as Gabor filter responses, into richer representations of intermediate or mid-level complexity for downstream visual tasks. These mid-level representations have not…

Computer Vision and Pattern Recognition · Computer Science 2021-05-14 Weng Fei Low , Ankit Sonthalia , Zhi Gao , André van Schaik , Bharath Ramesh

The state of the art review broadly oversees the use of novel research utilized in the creation of virtual environments applied in interactive art experiences, with a specific focus on the application of procedural animation in spatially…

Human-Computer Interaction · Computer Science 2021-05-20 C. Tollola

Multimodal Emotion Recognition (MER) aims to automatically identify and understand human emotional states by integrating information from various modalities. However, the scarcity of annotated multimodal data significantly hinders the…

Human-Computer Interaction · Computer Science 2024-09-11 Zhixian Zhao , Haifeng Chen , Xi Li , Dongmei Jiang , Lei Xie

We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Enric Corona , Mihai Zanfir , Thiemo Alldieck , Eduard Gabriel Bazavan , Andrei Zanfir , Cristian Sminchisescu

Language is an interface to the outside world. In order for embodied agents to use it, language must be grounded in other, sensorimotor modalities. While there is an extended literature studying how machines can learn grounded language, the…

Artificial Intelligence · Computer Science 2021-10-12 Tristan Karch , Laetitia Teodorescu , Katja Hofmann , Clément Moulin-Frier , Pierre-Yves Oudeyer

Recently, the research interest of person re-identification (ReID) has gradually turned to video-based methods, which acquire a person representation by aggregating frame features of an entire video. However, existing video-based ReID…

Computer Vision and Pattern Recognition · Computer Science 2020-09-14 Xinyang Jiang , Yifei Gong , Xiaowei Guo , Qize Yang , Feiyue Huang , Weishi Zheng , Feng Zheng , Xing Sun

This paper introduces the concept of a design tool for artistic performances based on attribute descriptions. To do so, we used a specific performance of falling actions. The platform integrates a novel machine-learning (ML) model with an…

Human-Computer Interaction · Computer Science 2024-04-02 Siyuan Peng , Kate Ladenheim , Snehesh Shrestha , Cornelia Fermüller

Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle with a lack of spatial persistence and insufficient visual…

Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Hongli Wen , Yang Xu , Lin Li , Xudong Ru , Xingce Wang , Zhongke Wu

Traditional video-induced physiological datasets usually rely on whole-trial labels, which introduce temporal label noise in dynamic emotion recognition. We present FIRMED, a peak-centered multimodal dataset based on an immediate-recall…

Human-Computer Interaction · Computer Science 2026-04-01 Hao Tang , Songyun Xie , Xinzhou Xie , Can Liao , Bohan Li , Zhongyu Tian , Dalu Zheng

The widespread deployment of wireless and mobile devices results in a proliferation of spatio-temporal data that is used in applications, e.g., traffic prediction, human mobility mining, and air quality prediction, where spatio-temporal…

Databases · Computer Science 2024-04-24 Hao Miao , Yan Zhao , Chenjuan Guo , Bin Yang , Kai Zheng , Feiteng Huang , Jiandong Xie , Christian S. Jensen

High-dimensional time series are common in many domains. Since human cognition is not optimized to work well in high-dimensional spaces, these areas could benefit from interpretable low-dimensional representations. However, most…

Machine Learning · Computer Science 2019-01-07 Vincent Fortuin , Matthias Hüser , Francesco Locatello , Heiko Strathmann , Gunnar Rätsch

Reconstructing dynamic humans interacting with real-world environments from monocular videos is an important and challenging task. Despite considerable progress in 4D neural rendering, existing approaches either model dynamic scenes…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

Human Activity Recognition (HAR) with wearable sensors is challenged by limited interpretability, which significantly impacts cross-dataset generalization. To address this challenge, we propose Motion-Primitive Transformer (MoPFormer), a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Hao Zhang , Zhan Zhuang , Xuehao Wang , Xiaodong Yang , Yu Zhang

User-generated cinematic creations are gaining popularity as our daily entertainment, yet it is a challenge to master cinematography for producing immersive contents. Many existing automatic methods focus on roughly controlling predefined…

Multimedia · Computer Science 2024-05-24 Xinyi Wu , Haohong Wang , Aggelos K. Katsaggelos

Spatio-temporal signals arising from event-driven biological processes, such as surface electromyography (sEMG), exhibit asynchronous and highly structured activation patterns that are challenging to model using conventional discrete or…

Machine Learning · Computer Science 2026-05-05 Magnus Bengtsson
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