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Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Yifang Men , Yuan Yao , Miaomiao Cui , Liefeng Bo

In cooperative multi-agent reinforcement learning (MARL), agents aim to achieve a common goal, such as defeating enemies or scoring a goal. Existing MARL algorithms are effective but still require significant learning time and often get…

Machine Learning · Computer Science 2024-03-08 Hyungho Na , Yunkyeong Seo , Il-chul Moon

In this paper, we propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, SVBRDF, and 3D spatially-varying lighting. While multi-view images have been widely used for object-level…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 JunYong Choi , SeokYeong Lee , Haesol Park , Seung-Won Jung , Ig-Jae Kim , Junghyun Cho

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Ziyu Zhu , Xilin Wang , Yixuan Li , Zhuofan Zhang , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Wei Liang , Qian Yu , Zhidong Deng , Siyuan Huang , Qing Li

We address the challenging task of text-driven 3D human-object interaction (HOI) motion generation. Existing methods primarily rely on a direct text-to-HOI mapping, which suffers from three key limitations due to the significant…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Yin Wang , Ziyao Zhang , Zhiying Leng , Haitian Liu , Frederick W. B. Li , Mu Li , Xiaohui Liang

The motivations of users to make interactions can be divided into static preference and dynamic interest. To accurately model user representations over time, recent studies in sequential recommendation utilize information propagation and…

Information Retrieval · Computer Science 2023-09-19 Qingtian Bian , Jiaxing Xu , Hui Fang , Yiping Ke

Driven by applications in autonomous driving robotics and augmented reality 3D object annotation presents challenges beyond 2D annotation including spatial complexity occlusion and viewpoint inconsistency Existing approaches based on single…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Jusheng Zhang , Yijia Fan , Zimo Wen , Jian Wang , Keze Wang

Mixed reality (MR) environments offer embodied spatial interaction, providing intuitive 3D manipulation capabilities that enhance the conceptual design process. Parametric modeling, a powerful and advanced architectural design method,…

Human-Computer Interaction · Computer Science 2025-06-09 Ruochen Ji , Lyu Tiangang

Multimodal empathetic response generation (MERG) aims to generate emotionally engaging and empathetic responses based on users' multimodal contexts. Existing approaches usually rely on an implicit one-pass generation paradigm from…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Liping Wang , Cheng Ye , Weidong Chen , Peipei Song , Bo Hu , Zhendong Mao

This paper investigates new data exploration experiences that enable blind users to interact with statistical data visualizations$-$bar plots, heat maps, box plots, and scatter plots$-$leveraging multimodal data representations. In addition…

Human-Computer Interaction · Computer Science 2024-03-04 JooYoung Seo , Yilin Xia , Bongshin Lee , Sean McCurry , Yu Jun Yam

We present a design space for animated transitions of the appearance of 3D spatial datasets in a hybrid Augmented Reality (AR)-desktop context. Such hybrid interfaces combine both traditional and immersive displays to facilitate the…

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…

Human-Computer Interaction · Computer Science 2026-03-17 Aung Pyae

Existing methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed…

Robotics · Computer Science 2023-08-02 Zeyu Zhang , Lexing Zhang , Zaijin Wang , Ziyuan Jiao , Muzhi Han , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

The exponential growth of video content has created an urgent need for efficient multimodal moment retrieval systems. However, existing approaches face three critical challenges: (1) fixed-weight fusion strategies fail across cross modal…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Toan Le Ngo Thanh , Phat Ha Huu , Tan Nguyen Dang Duy , Thong Nguyen Le Minh , Anh Nguyen Nhu Tinh

Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed on desktop and mobile computers. In contrast, while…

Human-Computer Interaction · Computer Science 2023-08-28 Xiaoyan Zhou , Yalong Yang , Francisco Ortega , Anil Ufuk Batmaz , Benjamin Lee

Existing Moment Retrieval methods face three critical bottlenecks: (1) data scarcity forces models into shallow keyword-feature associations; (2) boundary ambiguity in transition regions between adjacent events; (3) insufficient…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhengxuan Wei , Jiajin Tang , Sibei Yang

The area of temporally fine-grained video representation learning focuses on generating frame-by-frame representations for temporally dense tasks, such as fine-grained action phase classification and frame retrieval. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Matthew Walmer , Rose Kanjirathinkal , Kai Sheng Tai , Keyur Muzumdar , Taipeng Tian , Abhinav Shrivastava

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer,…

Human-Computer Interaction · Computer Science 2022-10-18 Alberto Alvarez , Jose Font , Julian Togelius

Video scene graph generation (VidSGG) aims to identify objects in visual scenes and infer their relationships for a given video. It requires not only a comprehensive understanding of each object scattered on the whole scene but also a deep…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Tao Pu , Tianshui Chen , Hefeng Wu , Yongyi Lu , Liang Lin

Events describe the state changes of entities. In a document, multiple events are connected by various relations (e.g., Coreference, Temporal, Causal, and Subevent). Therefore, obtaining the connections between events through Event-Event…

Computation and Language · Computer Science 2024-03-20 Haochen Li , Di Geng