Related papers: Making Pose Representations More Expressive and Di…
Learning useful representations without supervision remains a key challenge in machine learning. In this paper, we propose a simple yet powerful generative model that learns such discrete representations. Our model, the Vector…
Inspired by the strong ties between vision and language, the two intimate human sensing and communication modalities, our paper aims to explore the generation of 3D human full-body motions from texts, as well as its reciprocal task,…
Current approaches to pose generation rely heavily on intermediate representations, either through two-stage pipelines with quantization or autoregressive models that accumulate errors during inference. This fundamental limitation leads to…
With the recent advancements in single-image-based human mesh recovery, there is a growing interest in enhancing its performance in certain extreme scenarios, such as occlusion, while maintaining overall model accuracy. Although obtaining…
To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing methods focus only on parts of the body. A few recent approaches…
Vector quantization is a technique in machine learning that discretizes continuous representations into a set of discrete vectors. It is widely employed in tokenizing data representations for large language models, diffusion models, and…
Recent advancements in video generation have been remarkable, yet many existing methods struggle with issues of consistency and poor text-video alignment. Moreover, the field lacks effective techniques for text-guided video inpainting, a…
The generation of humanoid animation from text prompts can profoundly impact animation production and AR/VR experiences. However, existing methods only generate body motion data, excluding facial expressions and hand movements. This…
Accurately estimating the pose of an object is a crucial task in computer vision and robotics. There are two main deep learning approaches for this: geometric representation regression and iterative refinement. However, these methods have…
Quantizing images into discrete representations has been a fundamental problem in unified generative modeling. Predominant approaches learn the discrete representation either in a deterministic manner by selecting the best-matching token or…
Vector-Quantized Variational Autoencoders (VQ-VAE)[1] provide an unsupervised model for learning discrete representations by combining vector quantization and autoencoders. In this paper, we study the use of VQ-VAE for representation…
Language is often used to describe physical interaction, yet most 3D human pose estimation methods overlook this rich source of information. We bridge this gap by leveraging large multimodal models (LMMs) as priors for reconstructing…
The development of Text-to-Video (T2V) generation has made motion transfer possible, enabling the control of video motion based on existing footage. However, current methods have two limitations: 1) struggle to handle multi-subjects videos,…
Gestures are pivotal in enhancing co-speech communication. While recent works have mostly focused on point-level motion transformation or fully supervised motion representations through data-driven approaches, we explore the representation…
Vector Quantization (VQ) is essential for discretizing continuous representations in unsupervised learning but suffers from representation collapse, causing low codebook utilization and limiting scalability. Existing solutions often rely on…
3D human pose estimation captures the human joint points in three-dimensional space while keeping the depth information and physical structure. That is essential for applications that require precise pose information, such as human-computer…
Human mesh recovery can be approached using either regression-based or optimization-based methods. Regression models achieve high pose accuracy but struggle with model-to-image alignment due to the lack of explicit 2D-3D correspondences. In…
We present the vector quantized diffusion (VQ-Diffusion) model for text-to-image generation. This method is based on a vector quantized variational autoencoder (VQ-VAE) whose latent space is modeled by a conditional variant of the recently…
We propose a CNN-based approach for multi-camera markerless motion capture of the human body. Unlike existing methods that first perform pose estimation on individual cameras and generate 3D models as post-processing, our approach makes use…
We propose a novel generative approach for 3D human pose estimation. 3D human pose estimation poses several key challenges due to the complex geometry of the human body, self-occluding joints, and the requirement for large-scale real-world…