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Ambisonics is a spatial audio format describing a sound field. First-order Ambisonics (FOA) is a popular format comprising only four channels. This limited channel count comes at the expense of spatial accuracy. Ideally one would be able to…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-04 Ismael Nawfal , Symeon Delikaris Manias , Mehrez Souden , Juha Merimaa , Joshua Atkins , Elisabeth McMullin , Shadi Pirhosseinloo , Daniel Phillips

Visual sound localization is a typical and challenging problem that predicts the location of objects corresponding to the sound source in a video. Previous methods mainly used the audio-visual association between global audio and one-scale…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Shentong Mo , Haofan Wang

Current audio-visual large language models (AV-LLMs) are predominantly restricted to 2D perception, relying on RGB video and monaural audio. This design choice introduces a fundamental dimensionality mismatch that precludes reliable source…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Zhan Liu , Changli Tang , Yuxin Wang , Zhiyuan Zhu , Youjun Chen , Yiwen Shao , Tianzi Wang , Lei Ke , Zengrui Jin , Chao Zhang

Sound design involves creatively selecting, recording, and editing sound effects for various media like cinema, video games, and virtual/augmented reality. One of the most time-consuming steps when designing sound is synchronizing audio…

While many text-to-audio systems produce monophonic or fixed-stereo outputs, generating audio with user-defined spatial properties remains a challenge. Existing deep learning-based spatialization methods often rely on latent-space…

Sound · Computer Science 2025-09-16 Tutti Chi , Letian Gao , Yixiao Zhang

We present MGAudio, a novel flow-based framework for open-domain video-to-audio generation, which introduces model-guided dual-role alignment as a central design principle. Unlike prior approaches that rely on classifier-based or…

Sound · Computer Science 2025-10-29 Kang Zhang , Trung X. Pham , Suyeon Lee , Axi Niu , Arda Senocak , Joon Son Chung

With recent advances of AIGC, video generation have gained a surge of research interest in both academia and industry (e.g., Sora). However, it remains a challenge to produce temporally aligned audio to synchronize the generated video,…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-24 Yuchen Hu , Yu Gu , Chenxing Li , Rilin Chen , Dong Yu

Existing dominant methods for audio generation include Generative Adversarial Networks (GANs) and diffusion-based methods like Flow Matching. GANs suffer from slow convergence during training, while diffusion methods require multi-step…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-10 Zengwei Yao , Wei Kang , Han Zhu , Liyong Guo , Lingxuan Ye , Fangjun Kuang , Weiji Zhuang , Zhaoqing Li , Zhifeng Han , Long Lin , Daniel Povey

Generating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Xian Liu , Qianyi Wu , Hang Zhou , Yinghao Xu , Rui Qian , Xinyi Lin , Xiaowei Zhou , Wayne Wu , Bo Dai , Bolei Zhou

The paper presents results from a project aiming to create horizontally distributed surround sound sources and virtual sound images as auditory BCI (aBCI) stimuli. The purpose is to create evoked brain wave response patterns depending on…

Human-Computer Interaction · Computer Science 2012-10-11 Nozomu Nishikawa , Yoshihiro Matsumoto , Shoji Makino , Tomasz M. Rutkowski

Integrating spatial context into large language models (LLMs) has the potential to revolutionize human-computer interaction, particularly in wearable devices. In this work, we present a novel system architecture that incorporates spatial…

Sound · Computer Science 2025-04-28 Ayushi Mishra , Yang Bai , Priyadarshan Narayanasamy , Nakul Garg , Nirupam Roy

This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…

Sound · Computer Science 2017-03-21 Saurabh Kataria , Clément Gaultier , Antoine Deleforge

Recent text-to-video diffusion models can generate compelling video sequences, yet they remain silent -- missing the semantic, emotional, and atmospheric cues that audio provides. We introduce LTX-2, an open-source foundational model…

We propose AuralNet, a novel 3D multi-source binaural sound source localization approach that localizes overlapping sources in both azimuth and elevation without prior knowledge of the number of sources. AuralNet employs a gated…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-04 Linya Fu , Yu Liu , Zhijie Liu , Zedong Yang , Zhong-Qiu Wang , Youfu Li , He Kong

We are witnessing a revolution in conditional image synthesis with the recent success of large scale text-to-image generation methods. This success also opens up new opportunities in controlling the generation and editing process using…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Burak Can Biner , Farrin Marouf Sofian , Umur Berkay Karakaş , Duygu Ceylan , Erkut Erdem , Aykut Erdem

We propose a novel mixture of experts framework for field-of-view enhancement in binaural signal matching. Our approach enables dynamic spatial audio rendering that adapts to continuous talker motion, allowing users to emphasize or suppress…

This paper presents InfiniteAudio, a simple yet effective strategy for generating infinite-length audio using diffusion-based text-to-audio methods. Current approaches face memory constraints because the output size increases with input…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-04 Chaeyoung Jung , Hojoon Ki , Ji-Hoon Kim , Junmo Kim , Joon Son Chung

We introduce and explore a new multimodal input representation for vision-language models: acoustic field video. Unlike conventional video (RGB with stereo/mono audio), our video stream provides a spatially grounded visualization of sound…

Human-Computer Interaction · Computer Science 2026-01-27 Daehwa Kim , Chris Harrison

Sim2real transfer has received increasing attention lately due to the success of learning robotic tasks in simulation end-to-end. While there has been a lot of progress in transferring vision-based navigation policies, the existing sim2real…

Sound · Computer Science 2024-09-12 Changan Chen , Jordi Ramos , Anshul Tomar , Kristen Grauman

Music enhances video narratives and emotions, driving demand for automatic video-to-music (V2M) generation. However, existing V2M methods relying solely on visual features or supplementary textual inputs generate music in a black-box…

Multimedia · Computer Science 2025-07-29 Junxian Wu , Weitao You , Heda Zuo , Dengming Zhang , Pei Chen , Lingyun Sun