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Related papers: FoleySpace: Vision-Aligned Binaural Spatial Audio …

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While video-to-audio generation has achieved remarkable progress in semantic and temporal alignment, most existing studies focus solely on these aspects, paying limited attention to the spatial perception and immersive quality of the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Yanan Wang , Linjie Ren , Zihao Li , Junyi Wang , Tian Gan

In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…

Multimedia · Computer Science 2025-02-14 Xiaojing Liu , Ogulcan Gurelli , Yan Wang , Joshua Reiss

Recent advancements in audio generation have been spurred by the evolution of large-scale deep learning models and expansive datasets. However, the task of video-to-audio (V2A) generation continues to be a challenge, principally because of…

Audio and Speech Processing · Electrical Eng. & Systems 2023-09-20 Xinhao Mei , Varun Nagaraja , Gael Le Lan , Zhaoheng Ni , Ernie Chang , Yangyang Shi , Vikas Chandra

Foley art plays a pivotal role in enhancing immersive auditory experiences in film, yet manual creation of spatio-temporally aligned audio remains labor-intensive. We propose FoleyDesigner, a novel framework inspired by professional Foley…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Mengtian Li , Kunyan Dai , Yi Ding , Ruobing Ni , Ying Zhang , Wenwu Wang , Zhifeng Xie

Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Mengchen Zhang , Qi Chen , Tong Wu , Zihan Liu , Dahua Lin

Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires…

Sound · Computer Science 2025-11-25 Satvik Dixit , Koichi Saito , Zhi Zhong , Yuki Mitsufuji , Chris Donahue

Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…

Sound · Computer Science 2026-03-02 Siyi Xie , Hanxin Zhu , Xinyi Chen , Tianyu He , Xin Li , Zhibo Chen

For immersive applications, the generation of binaural sound that matches its visual counterpart is crucial to bring meaningful experiences to people in a virtual environment. Recent studies have shown the possibility of using neural…

Sound · Computer Science 2023-05-22 Francesc Lluís , Vasileios Chatziioannou , Alex Hofmann

Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation,…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-04 Huadai Liu , Tianyi Luo , Kaicheng Luo , Qikai Jiang , Peiwen Sun , Jialei Wang , Rongjie Huang , Qian Chen , Wen Wang , Xiangtai Li , Shiliang Zhang , Zhijie Yan , Zhou Zhao , Wei Xue

Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…

Sound · Computer Science 2021-05-04 Yan-Bo Lin , Yu-Chiang Frank Wang

Deep learning based visual to sound generation systems essentially need to be developed particularly considering the synchronicity aspects of visual and audio features with time. In this research we introduce a novel task of guiding a class…

Machine Learning · Computer Science 2021-07-21 Sanchita Ghose , John J. Prevost

Immersive spatial audio has become increasingly critical for applications ranging from AR/VR to home entertainment and automotive sound systems. However, existing generative methods remain constrained to low-dimensional formats such as…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-21 Zining Liang , Runbang Wang , Xuzhou Ye , Qiuqiang Kong

Binaural audio provides human listeners with an immersive spatial sound experience, but most existing videos lack binaural audio recordings. We propose an audio spatialization method that draws on visual information in videos to convert…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Rishabh Garg , Ruohan Gao , Kristen Grauman

Traditional sound design workflows rely on manual alignment of audio events to visual cues, as in Foley sound design, where everyday actions like footsteps or object interactions are recreated to match the on-screen motion. This process is…

Recent Video-to-Audio (V2A) methods have achieved remarkable progress, enabling the synthesis of realistic, high-quality audio. However, they struggle with fine-grained temporal control in multi-event scenarios or when visual cues are…

Sound · Computer Science 2026-04-21 You Li , Dewei Zhou , Fan Ma , Fu Li , Dongliang He , Yi Yang

Text-to-audio (TTA) systems have recently demonstrated strong performance in synthesizing monaural audio from text. However, the task of generating binaural spatial audio from text, which provides a more immersive auditory experience by…

Audio and Speech Processing · Electrical Eng. & Systems 2025-02-18 Linfeng Feng , Lei Zhao , Boyu Zhu , Xiao-Lei Zhang , Xuelong Li

We present StereoFoley, a video-to-audio generation framework that produces semantically aligned, temporally synchronized, and spatially accurate stereo sound at 48 kHz. While recent generative video-to-audio models achieve strong semantic…

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…

Sound · Computer Science 2025-02-11 Mojtaba Heydari , Mehrez Souden , Bruno Conejo , Joshua Atkins

Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Rishit Dagli , Shivesh Prakash , Robert Wu , Houman Khosravani

In this work, we present FoleyGRAM, a novel approach to video-to-audio generation that emphasizes semantic conditioning through the use of aligned multimodal encoders. Building on prior advancements in video-to-audio generation, FoleyGRAM…

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