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Related papers: FoleySpace: Vision-Aligned Binaural Spatial Audio …

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We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…

Video-to-Audio (V2A) Generation achieves significant progress and plays a crucial role in film and video post-production. However, current methods overlook the cinematic language, a critical component of artistic expression in filmmaking.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Feizhen Huang , Yu Wu , Yutian Lin , Bo Du

The generation of realistic, context-aware audio is important in real-world applications such as video game development. While existing video-to-audio (V2A) methods mainly focus on Foley sound generation, they struggle to produce…

Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR,…

Recent advances in audio generation have focused on text-to-audio (T2A) and video-to-audio (V2A) tasks. However, T2A or V2A methods cannot generate holistic sounds (onscreen and off-screen). This is because T2A cannot generate sounds…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Saksham Singh Kushwaha , Yapeng Tian

Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial…

Sound · Computer Science 2025-07-16 Saksham Singh Kushwaha , Jianbo Ma , Mark R. P. Thomas , Yapeng Tian , Avery Bruni

Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo…

Sound · Computer Science 2025-02-26 Peiwen Sun , Sitong Cheng , Xiangtai Li , Zhen Ye , Huadai Liu , Honggang Zhang , Wei Xue , Yike Guo

Generating realistic audio effects for movies and other media is a challenging task that is accomplished today primarily through physical techniques known as Foley art. Foley artists create sounds with common objects (e.g., boxing gloves,…

Sound · Computer Science 2023-08-25 Matthew Martel , Jackson Wagner

While recent video-to-audio (V2A) models can generate realistic background audio from visual input, they largely overlook speech, an essential part of many video soundtracks. This paper proposes a new task, video-to-soundtrack (V2ST)…

Multimedia · Computer Science 2025-07-15 Wenjie Tian , Xinfa Zhu , Haohe Liu , Zhixian Zhao , Zihao Chen , Chaofan Ding , Xinhan Di , Junjie Zheng , Lei Xie

Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation…

Stereophonic audio, especially binaural audio, plays an essential role in immersive viewing environments. Recent research has explored generating visually guided stereophonic audios supervised by multi-channel audio collections. However,…

Sound · Computer Science 2021-04-14 Xudong Xu , Hang Zhou , Ziwei Liu , Bo Dai , Xiaogang Wang , Dahua Lin

Existing video-to-audio (V2A) generation methods predominantly rely on text prompts alongside visual information to synthesize audio. However, two critical bottlenecks persist: semantic granularity gaps in training data, such as conflating…

Sound · Computer Science 2026-03-23 Pengjun Fang , Yingqing He , Yazhou Xing , Qifeng Chen , Ser-Nam Lim , Harry Yang

Building artificial intelligence (AI) systems on top of a set of foundation models (FMs) is becoming a new paradigm in AI research. Their representative and generative abilities learnt from vast amounts of data can be easily adapted and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Heng Wang , Jianbo Ma , Santiago Pascual , Richard Cartwright , Weidong Cai

Currently, high-quality, synchronized audio is synthesized using various multi-modal joint learning frameworks, leveraging video and optional text inputs. In the video-to-audio benchmarks, video-to-audio quality, semantic alignment, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Haomin Zhang , Chang Liu , Junjie Zheng , Zihao Chen , Chaofan Ding , Xinhan Di

Spatial audio is essential for enhancing the immersiveness of audio-visual experiences, yet its production typically demands complex recording systems and specialized expertise. In this work, we address a novel problem of generating…

Sound · Computer Science 2025-06-17 Jaeyeon Kim , Heeseung Yun , Gunhee Kim

Visual and auditory perception are two crucial ways humans experience the world. Text-to-video generation has made remarkable progress over the past year, but the absence of harmonious audio in generated video limits its broader…

Sound · Computer Science 2025-03-25 Yong Ren , Chenxing Li , Manjie Xu , Wei Liang , Yu Gu , Rilin Chen , Dong Yu

How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Tae-Hyun Oh

Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Changan Chen , Unnat Jain , Carl Schissler , Sebastia Vicenc Amengual Gari , Ziad Al-Halah , Vamsi Krishna Ithapu , Philip Robinson , Kristen Grauman

This work addresses the lack of multimodal generative models capable of producing high-quality videos with spatially aligned audio. While recent advancements in generative models have been successful in video generation, they often overlook…

Sound · Computer Science 2026-02-05 Kazuki Shimada , Christian Simon , Takashi Shibuya , Shusuke Takahashi , Yuki Mitsufuji

Foley is a term commonly used in filmmaking, referring to the addition of daily sound effects to silent films or videos to enhance the auditory experience. Video-to-Audio (V2A), as a particular type of automatic foley task, presents…

Sound · Computer Science 2024-09-12 Qi Yang , Binjie Mao , Zili Wang , Xing Nie , Pengfei Gao , Ying Guo , Cheng Zhen , Pengfei Yan , Shiming Xiang