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In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitations of traditional manual modeling…

Graphics · Computer Science 2025-12-23 Xiang Tang , Ruotong Li , Xiaopeng Fan

Rapid advancements in text-to-3D generation require robust and scalable evaluation metrics that align closely with human judgment, a need unmet by current metrics such as PSNR and CLIP, which require ground-truth data or focus only on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Shalini Maiti , Lourdes Agapito , Filippos Kokkinos

Text-to-image models have made significant strides, producing impressive results in generating images from textual descriptions. However, creating a scalable pipeline for deploying these models in production remains a challenge. Achieving…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Parmida Atighehchian , Henry Wang , Andrei Kapustin , Boris Lerner , Tiancheng Jiang , Taylor Jensen , Negin Sokhandan

Recent advances in large language models (LLMs) have significantly improved language-driven 3D content generation, but most existing approaches still treat scene generation and user interaction as separate processes, limiting the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Anh H. Vo , Sungyo Lee , Phil-Joong Kim , Soo-Mi Choi , Yong-Guk Kim

Text-to-image generation has made significant advancements with the introduction of text-to-image diffusion models. These models typically consist of a language model that interprets user prompts and a vision model that generates…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Shihao Zhao , Shaozhe Hao , Bojia Zi , Huaizhe Xu , Kwan-Yee K. Wong

Although Multimodal Large Language Models have achieved remarkable progress, they still struggle with complex 3D spatial reasoning due to the reliance on 2D visual priors. Existing approaches typically mitigate this limitation either…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jiahua Chen , Qihong Tang , Weinong Wang , Qi Fan

Concept-to-text generation typically employs a pipeline architecture, which often leads to suboptimal texts. Content selection, for example, may greedily select the most important facts, which may require, however, too many words to…

Computation and Language · Computer Science 2018-11-02 Gerasimos Lampouras , Ion Androutsopoulos

Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and image data enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Han-Hung Lee , Manolis Savva , Angel X. Chang

3D animation is central to modern visual media, yet traditional production pipelines remain labor-intensive, expertise-demanding, and computationally expensive. Recent AIGC-based approaches partially automate asset creation and rigging, but…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yupeng Zhu , Xiongzhen Zhang , Ye Chen , Bingbing Ni

Recent advancements in text-to-3D generation have significantly contributed to the automation and democratization of 3D content creation. Building upon these developments, we aim to address the limitations of current methods in blending…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Yeongtak Oh , Jooyoung Choi , Yongsung Kim , Minjun Park , Chaehun Shin , Sungroh Yoon

How can AI move beyond imitation toward genuine creativity? This paper proposes the E.A.R.T.H. framework, a five-stage generative pipeline that transforms model-generated errors into creative assets through Error generation, Amplification,…

Artificial Intelligence · Computer Science 2025-08-04 Yusen Peng , Shuhua Mao

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

Enterprise chatbots, powered by generative AI, are emerging as key applications to enhance employee productivity. Retrieval Augmented Generation (RAG), Large Language Models (LLMs), and orchestration frameworks like Langchain and Llamaindex…

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

Natural Language Processing and Generation systems have recently shown the potential to complement and streamline the costly and time-consuming job of professional fact-checkers. In this work, we lift several constraints of current…

Computation and Language · Computer Science 2025-10-30 Daniel Russo , Stefano Menini , Jacopo Staiano , Marco Guerini

Text-to-audio (T2A) generation has achieved remarkable progress in generating a variety of audio outputs from language prompts. However, current state-of-the-art T2A models still struggle to satisfy human preferences for prompt-following…

We present READ Avatars, a 3D-based approach for generating 2D avatars that are driven by audio input with direct and granular control over the emotion. Previous methods are unable to achieve realistic animation due to the many-to-many…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Jack Saunders , Vinay Namboodiri

Text-to-3D generation has attracted much attention from the computer vision community. Existing methods mainly optimize a neural field from scratch for each text prompt, relying on heavy and repetitive training cost which impedes their…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Ming Li , Pan Zhou , Jia-Wei Liu , Jussi Keppo , Min Lin , Shuicheng Yan , Xiangyu Xu

Recent advances in 3D generative models have rapidly improved image-to-3D synthesis quality, enabling higher-resolution geometry and more realistic appearance. Yet fidelity, which measures pixel-level faithfulness of the generated 3D asset…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Dong-Yang Li , Wang Zhao , Yuxin Chen , Wenbo Hu , Meng-Hao Guo , Fang-Lue Zhang , Ying Shan , Shi-Min Hu

3D asset generation is getting massive amounts of attention, inspired by the recent success of text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-image diffusion models in an optimization problem or…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Lukas Höllein , Aljaž Božič , Norman Müller , David Novotny , Hung-Yu Tseng , Christian Richardt , Michael Zollhöfer , Matthias Nießner
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