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We present SWIM (See What I Mean), a novel training strategy that aligns vision and language representations to enable fine-grained object understanding solely from textual prompts. Unlike existing approaches that require explicit visual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Boyuan Sun , Bowen Yin , Yuanming Li , Xihan Wei , Qibin Hou

Deep neural networks for video-based eye tracking have demonstrated resilience to noisy environments, stray reflections, and low resolution. However, to train these networks, a large number of manually annotated images are required. To…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Nitinraj Nair , Rakshit Kothari , Aayush K. Chaudhary , Zhizhuo Yang , Gabriel J. Diaz , Jeff B. Pelz , Reynold J. Bailey

With captivating visual effects, stylized 3D character animation has gained widespread use in cinematic production, advertising, social media, and the potential development of virtual reality (VR) non-player characters (NPCs). However,…

Human-Computer Interaction · Computer Science 2025-08-05 Xinwu Ye , Jun-Hsiang Yao , Jielin Feng , Shuhong Mei , Xingyu Lan , Siming Chen

Human pose transfer has received great attention due to its wide applications, yet is still a challenging task that is not well solved. Recent works have achieved great success to transfer the person image from the source to the target…

Computer Vision and Pattern Recognition · Computer Science 2021-04-15 Zhengyao Lv , Xiaoming Li , Xin Li , Fu Li , Tianwei Lin , Dongliang He , Wangmeng Zuo

Person reidentification (ReID) is a very hot research topic in machine learning and computer vision, and many person ReID approaches have been proposed; however, most of these methods assume that the same person has the same clothes within…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Zan Gao , Hongwei Wei , Weili Guan , Weizhi Nie , Meng Liu , Meng Wang

Accurately recovering human pose and appearance from video is an essential component of scene reconstruction, with applications to motion capture, motion prediction, virtual reality, and digital twinning. Despite significant interest in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Yeheng Zong , Pou-Chun Kung , Yike Pan , Seth Isaacson , Yizhou Chen , Ram Vasudevan , Katherine A. Skinner

Simulation-based reinforcement learning (RL) has significantly advanced humanoid locomotion tasks, yet direct real-world RL from scratch or adapting from pretrained policies remains rare, limiting the full potential of humanoid robots.…

Robotics · Computer Science 2025-08-27 Kaizhe Hu , Haochen Shi , Yao He , Weizhuo Wang , C. Karen Liu , Shuran Song

We present a novel system for real-time tracking of facial expressions using egocentric views captured from a set of infrared cameras embedded in a virtual reality (VR) headset. Our technology facilitates any user to accurately drive the…

Face animation is a challenging task. Existing model-based methods (utilizing 3DMMs or landmarks) often result in a model-like reconstruction effect, which doesn't effectively preserve identity. Conversely, model-free approaches face…

Computer Vision and Pattern Recognition · Computer Science 2025-01-30 Lei Zhu , Yuanqi Chen , Xiaohang Liu , Thomas H. Li , Ge Li

Large language model (LLM) agents are increasingly deployed as scalable user simulators for recommender system evaluation. Yet existing simulators perceive recommendations through text or structured metadata rather than the visual…

Multimedia · Computer Science 2026-04-13 Lingfeng Huang , Huizhong Guo , Tianjun Wei , Yingpeng Du , Zhu Sun

Photo-realistic video portrait reenactment benefits virtual production and numerous VR/AR experiences. The task remains challenging as the reenacted expression should match the source while the lighting should be adjustable to new…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Youjia Wang , Taotao Zhou , Minzhang Li , Teng Xu , Minye Wu , Lan Xu , Jingyi Yu

RGB-Thermal (RGBT) tracking aims to achieve robust object localization across diverse environmental conditions by fusing visible and thermal infrared modalities. However, existing RGBT trackers rely solely on initial-frame visual…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Hao Li , Yuhao Wang , Wenning Hao , Pingping Zhang , Dong Wang , Huchuan Lu

We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely…

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

Task performance in terms of task completion time in teleoperation is still far behind compared to humans conducting tasks directly. One large identified impact on this is the human capability to perform transformations and alignments,…

Robotics · Computer Science 2025-05-20 Max Grobbel , Daniel Flögel , Philipp Rigoll , Sören Hohmann

While augmented reality (AR) research demonstrates benefits of embedded visualizations for gross motor training, its applicability to facial exercises remains under-explored. Providing effective real-time feedback for facial muscle training…

Human-Computer Interaction · Computer Science 2026-02-03 Avinash Ajit Nargund , Andrea M. Park , Tobias Höllerer , Misha Sra

Human videos offer a scalable way to train robot manipulation policies, but lack the action labels needed by standard imitation learning algorithms. Existing cross-embodiment approaches try to map human motion to robot actions, but often…

In today's Human-Robot Interaction (HRI) scenarios, a prevailing tendency exists to assume that the robot shall cooperate with the closest individual or that the scene involves merely a singular human actor. However, in realistic scenarios,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Federico Rollo , Andrea Zunino , Nikolaos Tsagarakis , Enrico Mingo Hoffman , Arash Ajoudani

In this paper, we introduce DynaRetarget, a complete pipeline for retargeting human motions to humanoid control policies. The core component of DynaRetarget is a novel Sampling-Based Trajectory Optimization (SBTO) framework that refines…

Robotics · Computer Science 2026-05-11 Victor Dhedin , Ilyass Taouil , Shafeef Omar , Dian Yu , Kun Tao , Angela Dai , Majid Khadiv

Physically rearranging objects is an important capability for embodied agents. Visual room rearrangement evaluates an agent's ability to rearrange objects in a room to a desired goal based solely on visual input. We propose a simple yet…

Computer Vision and Pattern Recognition · Computer Science 2022-08-11 Brandon Trabucco , Gunnar Sigurdsson , Robinson Piramuthu , Gaurav S. Sukhatme , Ruslan Salakhutdinov
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