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The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Ariel Elazary , Yotam Nitzan , Daniel Cohen-Or

Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Wenjia Wang , Liang Pan , Zhiyang Dou , Jidong Mei , Zhouyingcheng Liao , Yuke Lou , Yifan Wu , Lei Yang , Jingbo Wang , Taku Komura

We address the task of unsupervised retargeting of human actions from one video to another. We consider the challenging setting where only a few frames of the target is available. The core of our approach is a conditional generative model…

Computer Vision and Pattern Recognition · Computer Science 2020-03-26 Jessica Lee , Deva Ramanan , Rohit Girdhar

Service robots should be able to interact naturally with non-expert human users, not only to help them in various tasks but also to receive guidance in order to resolve ambiguities that might be present in the instruction. We consider the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-12 Georgios Tziafas , Hamidreza Kasaei

Remote Sensing Visual Grounding (RSVG) aims to localize target objects in large-scale aerial imagery based on natural language descriptions. Owing to the vast spatial scale and high semantic ambiguity of remote sensing scenes, these…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Shiqi Huang , Shuting He , Bihan Wen

Learning dexterous and agile policy for humanoid and dexterous hand control requires large-scale demonstrations, but collecting robot-specific data is prohibitively expensive. In contrast, abundant human motion data is readily available…

Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a…

Computer Vision and Pattern Recognition · Computer Science 2022-06-15 ShahRukh Athar , Zexiang Xu , Kalyan Sunkavalli , Eli Shechtman , Zhixin Shu

Recently, advances in differential volumetric rendering enabled significant breakthroughs in the photo-realistic and fine-detailed reconstruction of complex 3D scenes, which is key for many virtual reality applications. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-07 Sagie Benaim , Frederik Warburg , Peter Ebert Christensen , Serge Belongie

Person re-identification (re-id), an emerging problem in visual surveillance, deals with maintaining entities of individuals whilst they traverse various locations surveilled by a camera network. From a visual perspective re-id is…

Computer Vision and Pattern Recognition · Computer Science 2015-05-11 Ziming Zhang , Venkatesh Saligrama

We introduce a new framework, dubbed Cerberus, for attribute-based person re-identification (reID). Our approach leverages person attribute labels to learn local and global person representations that encode specific traits, such as gender…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Chanho Eom , Geon Lee , Kyunghwan Cho , Hyeonseok Jung , Moonsub Jin , Bumsub Ham

Visual grounding aims to localize the object referred to in an image based on a natural language query. Although progress has been made recently, accurately localizing target objects within multiple-instance distractions (multiple objects…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Minghang Zheng , Jiahua Zhang , Qingchao Chen , Yuxin Peng , Yang Liu

Pretraining is a dominant paradigm in computer vision. Generally, supervised ImageNet pretraining is commonly used to initialize the backbones of person re-identification (Re-ID) models. However, recent works show a surprising result that…

Computer Vision and Pattern Recognition · Computer Science 2022-12-29 Suncheng Xiang , Jingsheng Gao , Zirui Zhang , Mengyuan Guan , Binjie Yan , Ting Liu , Dahong Qian , Yuzhuo Fu

Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Thiago L. Gomes , Renato Martins , João Ferreira , Erickson R. Nascimento

Imitation Learning from monocular video demonstrations provides a scalable approach for teaching complex skills to humanoid robots. However, translating human motion to humanoids requires overcoming significant morphological mismatches.…

Persona prompting has been widely adopted to steer large language models (LLMs) behavior and improve their instruction performance by assigning specific characters. However, identifying an optimal persona is time-consuming, and its impact…

Computation and Language · Computer Science 2026-04-13 Jihwan Oh , Soowon Oh , Murad Aghazada , Minchan Jeong , Sungnyun Kim , Se-Young Yun

In this paper, we investigate the potential of image-to-image translation (I2I) techniques for transferring realism to 3D-rendered facial images in the context of Face Recognition (FR) systems. The primary motivation for using 3D-rendered…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Parsa Rahimi , Behrooz Razeghi , Sebastien Marcel

Human imitation has become topical recently, driven by GAN's ability to disentangle human pose and body content. However, the latest methods hardly focus on 3D information, and to avoid self-occlusion, a massive amount of input images are…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Haoxi Ran , Guangfu Wang , Li Lu

Ability to generate intelligent and generalizable facial expressions is essential for building human-like social robots. At present, progress in this field is hindered by the fact that each facial expression needs to be programmed by…

Robotics · Computer Science 2021-05-27 Boyuan Chen , Yuhang Hu , Lianfeng Li , Sara Cummings , Hod Lipson

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang