Related papers: CharacterShot: Controllable and Consistent 4D Char…
We present a lightweight appearance adapter for Stable Diffusion that enables controllable and consistent anime character generation under diverse editing conditions. Instead of relying on large-scale vision-language models or per-subject…
Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instructions. To address these issues, we propose 4DGS-Craft, a…
We present DiffPortrait3D, a conditional diffusion model that is capable of synthesizing 3D-consistent photo-realistic novel views from as few as a single in-the-wild portrait. Specifically, given a single RGB input, we aim to synthesize…
Unified multimodal understanding and generation models enable richer human-AI interaction. Yet jointly customizing a character's persona, dialogue style, and visual identity while maintaining output consistency across modalities remains…
Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…
With the rapid advancement of large foundation models, AIGC, cloud rendering, and real-time motion capture technologies, digital humans are now capable of achieving synchronized facial expressions and body movements, engaging in intelligent…
Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a critical challenge. Recent attempts to incorporate richer…
We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…
Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, we aim to enhance the quality and functionality of these…
Existing one-shot 4D head synthesis methods usually learn from monocular videos with the aid of 3DMM reconstruction, yet the latter is evenly challenging which restricts them from reasonable 4D head synthesis. We present a method to learn…
Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables…
Animated movies are captivating for their unique character designs and imaginative storytelling, yet they pose significant challenges for existing recognition systems. Unlike the consistent visual patterns detected by conventional face…
Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…
The problem of deforming an artist-drawn caricature according to a given normal face expression is of interest in applications such as social media, animation and entertainment. This paper presents a solution to the problem, with an…
The availability of large-scale multimodal datasets and advancements in diffusion models have significantly accelerated progress in 4D content generation. Most prior approaches rely on multiple image or video diffusion models, utilizing…
Emerging video diffusion models achieve high visual fidelity but fundamentally couple scene dynamics with camera motion, limiting their ability to provide precise spatial and temporal control. We introduce a 4D-controllable video diffusion…
Generating high-quality cartoon animations multimodal control is challenging due to the complexity of non-human characters, stylistically diverse motions and fine-grained emotions. There is a huge domain gap between real-world videos and…
Reconstructing photorealistic and dynamic portrait avatars from images is essential to many applications including advertising, visual effects, and virtual reality. Depending on the application, avatar reconstruction involves different…
Human video synthesis aims to create lifelike characters in various environments, with wide applications in VR, storytelling, and content creation. While 2D diffusion-based methods have made significant progress, they struggle to generalize…
Even though large-scale text-to-image generative models show promising performance in synthesizing high-quality images, applying these models directly to image editing remains a significant challenge. This challenge is further amplified in…