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We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Shaoxu Li

Drawing is a fun and intuitive way to create a character, accessible even to small children. However, animating 2D figure drawings is a much more challenging task, requiring specialized tools and skills. Bringing 2D figures to 3D so they…

Graphics · Computer Science 2025-02-26 Harrison Jesse Smith , Nicky He , Yuting Ye

Custom Storyboard Generation (CSG) aims to produce high-quality, multi-character consistent storytelling. Current approaches based on static diffusion models, whether used in a one-shot manner or within multi-agent frameworks, face three…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Hailong Yan , Shice Liu , Tao Wang , Xiangtao Zhang , Yijie Zhong , Jinwei Chen , Le Zhang , Bo Li

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Zeyi Liu , Shuang Li , Eric Cousineau , Siyuan Feng , Benjamin Burchfiel , Shuran Song

There is a growing demand for customized and expressive 3D characters with the emergence of AI agents and Metaverse, but creating 3D characters using traditional computer graphics tools is a complex and time-consuming task. To address these…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Jianqiang Ren , Chao He , Lin Liu , Jiahao Chen , Yutong Wang , Yafei Song , Jianfang Li , Tangli Xue , Siqi Hu , Tao Chen , Kunkun Zheng , Jianjing Xiang , Liefeng Bo

We propose X-Portrait, an innovative conditional diffusion model tailored for generating expressive and temporally coherent portrait animation. Specifically, given a single portrait as appearance reference, we aim to animate it with motion…

Computer Vision and Pattern Recognition · Computer Science 2024-07-29 You Xie , Hongyi Xu , Guoxian Song , Chao Wang , Yichun Shi , Linjie Luo

We propose FairyGen, an automatic system for generating story-driven cartoon videos from a single child's drawing, while faithfully preserving its unique artistic style. Unlike previous storytelling methods that primarily focus on character…

Graphics · Computer Science 2025-06-30 Jiayi Zheng , Xiaodong Cun

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

Training-free consistent text-to-image generation depicting the same subjects across different images is a topic of widespread recent interest. Existing works in this direction predominantly rely on cross-frame self-attention; which…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Jaskirat Singh , Junshen Kevin Chen , Jonas Kohler , Michael Cohen

Caricature is an artistic representation that deliberately exaggerates the distinctive features of a human face to convey humor or sarcasm. However, reconstructing a 3D caricature from a 2D caricature image remains a challenging task,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Yuda Qiu , Xiaojie Xu , Lingteng Qiu , Yan Pan , Yushuang Wu , Weikai Chen , Xiaoguang Han

Existing approaches for human avatar generation--both NeRF-based and 3D Gaussian Splatting (3DGS) based--struggle with maintaining 3D consistency and exhibit degraded detail reconstruction, particularly when training with sparse inputs. To…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Haoyu Zhao , Hao Wang , Chen Yang , Wei Shen

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-02 Fatemeh Nazarieh , Zhenhua Feng , Diptesh Kanojia , Muhammad Awais , Josef Kittler

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yanqin Jiang , Chaohui Yu , Chenjie Cao , Fan Wang , Weiming Hu , Jin Gao

Cartoons and animation domain videos have very different characteristics compared to real-life images and videos. In addition, this domain carries a large variability in styles. Current computer vision and deep-learning solutions often fail…

Computer Vision and Pattern Recognition · Computer Science 2022-01-20 Oron Nir , Gal Rapoport , Ariel Shamir

Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling reference-pose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Shijun Shi , Jing Xu , Zhihang Li , Chunli Peng , Xiaoda Yang , Lijing Lu , Kai Hu , Jiangning Zhang

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minjun Kang , Inkyu Shin , Taeyeop Lee , In So Kweon , Kuk-Jin Yoon

Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric…

Graphics · Computer Science 2024-10-10 Feng Qiu , Wei Zhang , Chen Liu , Rudong An , Lincheng Li , Yu Ding , Changjie Fan , Zhipeng Hu , Xin Yu

Specifying nuanced and compelling camera motion remains a significant hurdle for non-expert creators using generative tools, creating an "expressive gap" where generic text prompts fail to capture cinematic vision. This barrier limits…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Pooja Guhan , Divya Kothandaraman , Geonsun Lee , Tsung-Wei Huang , Guan-Ming Su , Dinesh Manocha

This work presents 4DHumanOutfit, a new dataset of densely sampled spatio-temporal 4D human motion data of different actors, outfits and motions. The dataset is designed to contain different actors wearing different outfits while performing…

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