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First-order Ambisonics (FOA) is a standard spatial audio format based on spherical harmonic decomposition. Its zeroth- and first-order components capture the sound pressure and particle velocity, respectively. Recently, physics-informed…

Sound · Computer Science 2026-03-25 Yoshiki Masuyama , Francois G. Germain , Gordon Wichern , Chiori Hori , Jonathan Le Roux

Neural audio codecs have been widely studied for mono and stereo signals, but spatial audio remains largely unexplored. We present the first discrete neural spatial audio codec for first-order ambisonics (FOA). Building on the WavTokenizer…

Sound · Computer Science 2025-10-28 Parthasaarathy Sudarsanam , Sebastian Braun , Hannes Gamper

Spatial audio enhances immersion by reproducing 3D sound fields, with Ambisonics offering a scalable format for this purpose. While first-order Ambisonics (FOA) notably facilitates hardware-efficient acquisition and storage of sound fields…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-31 Amit Milstein , Nir Shlezinger , Boaz Rafaely

This paper presents the 3D soundfield synthesis of the pressure field radiated by directional acoustic sources using both the multimodal method and higher-order ambisonics (HOA). Ambisonics is a technique for encoding and reproducing…

Classical Physics · Physics 2024-09-20 Philippe Thorner , Eric Bavu , Jean-Baptiste Doc , Christophe Langrenne

Scene-based spatial audio formats, such as Ambisonics, are playback system agnostic and may therefore be favoured for delivering immersive audio experiences to a wide range of (potentially unknown) devices. The number of channels required…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-25 Christoph Hold , Leo McCormack , Archontis Politis , Ville Pulkki

Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial…

Sound · Computer Science 2025-07-16 Saksham Singh Kushwaha , Jianbo Ma , Mark R. P. Thomas , Yapeng Tian , Avery Bruni

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…

Sound · Computer Science 2025-02-11 Mojtaba Heydari , Mehrez Souden , Bruno Conejo , Joshua Atkins

Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 Yue Qiao , Vinay Kothapally , Meng Yu , Dong Yu

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

Sound · Computer Science 2026-04-13 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

Sound · Computer Science 2026-05-05 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

Ambisonics is a complete theory for spatial audio whose building blocks are the spherical harmonics. Some of the drawbacks of low order Ambisonics, like poor source directivity and small sweet-spot, are directly related to the properties of…

Sound · Computer Science 2020-03-09 Davide Scaini

Ambisonics is a scene-based spatial audio format that has several useful features compared to object-based formats, such as efficient whole scene rotation and versatility. However, it does not provide direct access to the individual source…

Sound · Computer Science 2023-06-21 Francesc Lluís , Nils Meyer-Kahlen , Vasileios Chatziioannou , Alex Hofmann

Ambisonics, a popular format of spatial audio, is the spherical harmonic (SH) representation of the plane wave density function of a sound field. Many algorithms operate in the SH domain and utilize the Ambisonics as their input signal. The…

Audio and Speech Processing · Electrical Eng. & Systems 2024-03-01 Bar Shaybet , Anurag Kumar , Vladimir Tourbabin , Boaz Rafaely

Ambisonics is a method for capturing and rendering a sound field accurately, assuming that the acoustics of the playback room does not significantly influence the sound field. However, in practice, the acoustics of the playback room may…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-14 Ali Fallah , Shun Nakamura , Steven van de Par

Training convolutional recurrent neural networks on first-order Ambisonics signals is a well-known approach when estimating the direction of arrival for speech/sound signals. In this work, we investigate whether increasing the order of…

Audio and Speech Processing · Electrical Eng. & Systems 2021-05-07 Nils Poschadel , Robert Hupke , Stephan Preihs , Jürgen Peissig

Estimating frequency-varying acoustic parameters is essential for enhancing immersive perception in realistic spatial audio creation. In this paper, we propose a unified framework that blindly estimates reverberation time (T60),…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-14 Hanyu Meng , Jeroen Breebaart , Jeremy Stoddard , Vidhyasaharan Sethu , Eliathamby Ambikairajah

This article presents a multiple sound source localization and tracking system, fed by the Eigenmike array. The First Order Ambisonics (FOA) format is used to build a pseudointensity-based spherical histogram, from which the source position…

Sound · Computer Science 2018-12-06 Srđan Kitić , Alexandre Guérin

Spatial audio methods are gaining a growing interest due to the spread of immersive audio experiences and applications, such as virtual and augmented reality. For these purposes, 3D audio signals are often acquired through arrays of…

Audio and Speech Processing · Electrical Eng. & Systems 2022-12-16 Eleonora Grassucci , Gioia Mancini , Christian Brignone , Aurelio Uncini , Danilo Comminiello

In this paper, we propose a novel data augmentation method for training neural networks for Direction of Arrival (DOA) estimation. This method focuses on expanding the representation of the DOA subspace of a dataset. Given some input data,…

Audio and Speech Processing · Electrical Eng. & Systems 2019-10-11 Luca Mazzon , Yuma Koizumi , Masahiro Yasuda , Noboru Harada

This paper presents virtual upmixing of steering vectors captured by a fewer-channel spherical microphone array. This challenge has conventionally been addressed by recovering the directions and signals of sound sources from first-order…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-23 Emilio Picard , Diego Di Carlo , Aditya Arie Nugraha , Mathieu Fontaine , Kazuyoshi Yoshii
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