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This paper investigates how the integration of large language models influences gameplay, playability, and player experience in game development. We report a collaborative autoethnographic study of two game projects in which LLMs were…

Software Engineering · Computer Science 2026-03-31 Keeryn Johnson , Muhammad Ahmed , Charlie Lang , Sahib Thethi , Wilson Zheng , Ronnie de Souza Santos

This survey aims at providing a comprehensive overview of the recent trends in the field of modeling and simulation (M&S) of interactions between users and recommender systems and applications of the M&S to the performance improvement of…

One of the key challenges of AI generated designs in Microsoft Designer is selecting the most contextually relevant and novel fonts for the design suggestions. Previous efforts involved manually mapping design intent to fonts. Though this…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Aryan Singh , Sumithra Bhakthavatsalam

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

Machine Learning · Computer Science 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…

Human-Computer Interaction · Computer Science 2026-04-09 Junlong Chen , Jens Grubert , Per Ola Kristensson

Matrix functions play an increasingly important role in many areas of scientific computing and engineering disciplines. In such real-world applications, algorithms working in floating-point arithmetic are used for computing matrix functions…

Numerical Analysis · Mathematics 2023-04-28 Bahar Arslan , Samuel D. Relton , Marcel Schweitzer

Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of…

Artificial Intelligence · Computer Science 2025-03-05 James Goodman , Diego Perez-Liebana , Simon Lucas

Large language models (LLMs) are increasingly deployed on complex reasoning tasks, yet little is known about their ability to internally evaluate problem difficulty, which is an essential capability for adaptive reasoning and efficient…

Computation and Language · Computer Science 2025-10-14 Sunbowen Lee , Qingyu Yin , Chak Tou Leong , Jialiang Zhang , Yicheng Gong , Shiwen Ni , Min Yang , Xiaoyu Shen

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

Machine Learning · Computer Science 2025-04-09 Mahsa Bazzaz , Seth Cooper

Large Language Models (LLMs) are now capable of generating highly fluent, human-like text. They enable many applications, but also raise concerns such as large scale spam, phishing, or academic misuse. While much work has focused on…

Computation and Language · Computer Science 2026-04-16 Swati Rallapalli , Shannon Gallagher , Ronald Yurko , Tyler Brooks , Chuck Loughin , Michele Sezgin , Violet Turri

Machine learning (ML) methods are becoming increasingly important in the design economic scenario generators for internal models. Validation of data-driven models differs from classical theory-based models. We discuss two novel aspects of…

Risk Management · Quantitative Finance 2024-12-12 Gero Junike , Solveig Flaig , Ralf Werner

The most recent pointwise Large Language Model (LLM) rankers have achieved remarkable ranking results. However, these rankers are hindered by two major drawbacks: (1) they fail to follow a standardized comparison guidance during the ranking…

Information Retrieval · Computer Science 2025-03-26 Fang Guo , Wenyu Li , Honglei Zhuang , Yun Luo , Yafu Li , Le Yan , Qi Zhu , Yue Zhang

We introduce an approach to evaluate language model (LM) agency using negotiation games. This approach better reflects real-world use cases and addresses some of the shortcomings of alternative LM benchmarks. Negotiation games enable us to…

Computation and Language · Computer Science 2026-02-19 Tim R. Davidson , Veniamin Veselovsky , Martin Josifoski , Maxime Peyrard , Antoine Bosselut , Michal Kosinski , Robert West

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

Artificial Intelligence · Computer Science 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

Role-playing games (RPG) are games in which players interact with one another to create narratives. The role of players in the RPG is largely based on the interaction between players and their characters. This emerging form of shared…

Computation and Language · Computer Science 2025-03-27 Alessandro Maisto

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

Evaluating large language models (LLMs) in complex decision-making is essential for advancing AI's ability for strategic planning and real-time adaptation. However, existing benchmarks for tasks like StarCraft II fail to capture the game's…

Machine Learning · Computer Science 2025-08-15 Pengbo Shen , Yaqing Wang , Ni Mu , Yao Luan , Runpeng Xie , Senhao Yang , Lexiang Wang , Hao Hu , Shuang Xu , Yiqin Yang , Bo Xu

Machine learning (ML) is about computational methods that enable machines to learn concepts from experience. In handling a wide variety of experience ranging from data instances, knowledge, constraints, to rewards, adversaries, and lifelong…

Machine Learning · Computer Science 2023-01-11 Zhiting Hu , Eric P. Xing

Recent trends in LLMs development clearly show growing interest in the use and application of sovereign LLMs. The global debate over sovereign LLMs highlights the need for governments to develop their LLMs, tailored to their unique…

Computation and Language · Computer Science 2025-10-17 Kyubyung Chae , Gihoon Kim , Gyuseong Lee , Taesup Kim , Jaejin Lee , Heejin Kim
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