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This paper investigates how the integration of large language models influences gameplay, playability, and player experience in game development. We report a collaborative autoethnographic study of two game projects in which LLMs were…
This survey aims at providing a comprehensive overview of the recent trends in the field of modeling and simulation (M&S) of interactions between users and recommender systems and applications of the M&S to the performance improvement of…
One of the key challenges of AI generated designs in Microsoft Designer is selecting the most contextually relevant and novel fonts for the design suggestions. Previous efforts involved manually mapping design intent to fonts. Though this…
The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…
As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…
Matrix functions play an increasingly important role in many areas of scientific computing and engineering disciplines. In such real-world applications, algorithms working in floating-point arithmetic are used for computing matrix functions…
Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of…
Large language models (LLMs) are increasingly deployed on complex reasoning tasks, yet little is known about their ability to internally evaluate problem difficulty, which is an essential capability for adaptive reasoning and efficient…
Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…
Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…
Large Language Models (LLMs) are now capable of generating highly fluent, human-like text. They enable many applications, but also raise concerns such as large scale spam, phishing, or academic misuse. While much work has focused on…
Machine learning (ML) methods are becoming increasingly important in the design economic scenario generators for internal models. Validation of data-driven models differs from classical theory-based models. We discuss two novel aspects of…
The most recent pointwise Large Language Model (LLM) rankers have achieved remarkable ranking results. However, these rankers are hindered by two major drawbacks: (1) they fail to follow a standardized comparison guidance during the ranking…
We introduce an approach to evaluate language model (LM) agency using negotiation games. This approach better reflects real-world use cases and addresses some of the shortcomings of alternative LM benchmarks. Negotiation games enable us to…
In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…
Role-playing games (RPG) are games in which players interact with one another to create narratives. The role of players in the RPG is largely based on the interaction between players and their characters. This emerging form of shared…
Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…
Evaluating large language models (LLMs) in complex decision-making is essential for advancing AI's ability for strategic planning and real-time adaptation. However, existing benchmarks for tasks like StarCraft II fail to capture the game's…
Machine learning (ML) is about computational methods that enable machines to learn concepts from experience. In handling a wide variety of experience ranging from data instances, knowledge, constraints, to rewards, adversaries, and lifelong…
Recent trends in LLMs development clearly show growing interest in the use and application of sovereign LLMs. The global debate over sovereign LLMs highlights the need for governments to develop their LLMs, tailored to their unique…