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Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

Artificial Intelligence · Computer Science 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

Safety fine-tuning helps align Large Language Models (LLMs) with human preferences for their safe deployment. To better understand the underlying factors that make models safe via safety fine-tuning, we design a synthetic data generation…

Machine Learning · Computer Science 2024-08-22 Samyak Jain , Ekdeep Singh Lubana , Kemal Oksuz , Tom Joy , Philip H. S. Torr , Amartya Sanyal , Puneet K. Dokania

Malware classification is a difficult problem, to which machine learning methods have been applied for decades. Yet progress has often been slow, in part due to a number of unique difficulties with the task that occur through all stages of…

Cryptography and Security · Computer Science 2020-11-17 Edward Raff , Charles Nicholas

This article explores the value and measurable effects of hard and soft skills in academia when teaching and developing abilities for the game industry. As we discuss, each individuals engagement with the subject directly impacts their…

Graphics · Computer Science 2022-05-18 Benjamin Kenwright

In the era of "Software Engineering 2.0" (SE 2.0), where intelligent agents collaborate with human engineers, Generative AI is advancing beyond code generation into Software Architecture (SA). While Large Language Models (LLMs) demonstrate…

Software Engineering · Computer Science 2026-03-10 Ha Vo , Nhut Tran , Khang Vo , Phat T. Tran-Truong , Son Ha

As artificial intelligence becomes increasingly pervasive and powerful, the ability to audit AI-based systems is growing in importance. However, explainability for artificial intelligence systems is not a one-size-fits-all solution;…

Human-Computer Interaction · Computer Science 2025-10-13 Nicola Rossberg , Bennett Kleinberg , Barry O'Sullivan , Luca Longo , Andrea Visentin

This study explores the prevalence of dark patterns in mobile games that exploit players through temporal, monetary, social, and psychological means. Recognizing the ethical concerns and potential harm surrounding these manipulative…

Human-Computer Interaction · Computer Science 2024-12-09 Sam Niknejad , Thomas Mildner , Nima Zargham , Susanne Putze , Rainer Malaka

With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from game theory show there is little hope of understanding or…

Background: Software modelling is a creative yet challenging task. Modellers often find themselves lost in the process, from understanding the modelling problem to solving it with proper modelling strategies and modelling tools. Students…

Software Engineering · Computer Science 2024-09-23 Shalini Chakraborty , Javier Troya , Lola Burgueño , Grischa Liebel

Robustness evaluation for Natural Language to SQL (NL2SQL) systems is essential because real-world database environments are dynamic, noisy, and continuously evolving, whereas conventional benchmark evaluations typically assume static…

Computation and Language · Computer Science 2026-03-19 Lifu Tu , Rongguang Wang , Tao Sheng , Sujjith Ravi , Dan Roth

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

Artificial Intelligence · Computer Science 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

We describe two types of models for vocabulary difficulty prediction: a high-accuracy black-box model, which achieved the top shared task result in the open track, and an explainable model, which outperforms a fine-tuned encoder baseline.…

Computation and Language · Computer Science 2026-05-22 Adam Nohejl , Xuanxin Wu , Yusuke Ide , Maria Angelica Riera Machin , Yi-Ning Chang , Hitomi Yanaka

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

The leaderboard in machine learning competitions is a tool to show the performance of various participants and to compare them. However, the leaderboard quickly becomes no longer accurate, due to hack or overfitting. This article gives two…

Machine Learning · Statistics 2017-06-08 Wenjie Zheng

Navigating complex social situations is an integral part of corporate life, ranging from giving critical feedback without hurting morale to rejecting requests without alienating teammates. Although large language models (LLMs) are…

Computers and Society · Computer Science 2026-04-08 Dang Nguyen , Harvey Yiyun Fu , Peter West , Ari Holtzman , Chenhao Tan

Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we…

Human-Computer Interaction · Computer Science 2025-03-20 Christine Hegedues , Joao Pedro Dias Constantino , Laurits Dixen , Paolo Burelli

Large Language Models (LLMs) changed the way we design and interact with software systems. Their ability to process and extract information from text has drastically improved productivity in a number of routine tasks. Developers that want…

Machine Learning · Computer Science 2025-08-26 Federico Errica , Giuseppe Siracusano , Davide Sanvito , Roberto Bifulco

As recommendation systems become increasingly standard for online platforms, simulations provide an avenue for understanding the impacts of these systems on individuals and society. When constructing a recommendation system simulation,…

Information Retrieval · Computer Science 2021-09-07 Allison J. B. Chaney

Slang is a commonly used type of informal language that poses a daunting challenge to NLP systems. Recent advances in large language models (LLMs), however, have made the problem more approachable. While LLM agents are becoming more widely…

Computation and Language · Computer Science 2025-09-22 Siyang Wu , Zhewei Sun

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

Software Engineering · Computer Science 2020-04-07 Michael Cook