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Recent video diffusion models have demonstrated their great capability in generating visually-pleasing results, while synthesizing the correct physical effects in generated videos remains challenging. The complexity of real-world motions,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Ke Zhang , Cihan Xiao , Jiacong Xu , Yiqun Mei , Vishal M. Patel

Existing single-image 3D indoor scene generators often produce results that look visually plausible but fail to obey real-world physics, limiting their reliability in robotics, embodied AI, and design. To examine this gap, we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Dongli Wu , Jingyu Hu , Ka-Hei Hui , Xiaobao Wei , Chengwen Luo , Jianqiang Li , Zhengzhe Liu

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

Graphics · Computer Science 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Ian Huang , Guandao Yang , Leonidas Guibas

AI-generated content has progressed from monolithic models to modular workflows, especially on platforms like ComfyUI, allowing users to customize complex creative pipelines. However, the large number of components in ComfyUI and the…

Artificial Intelligence · Computer Science 2026-01-08 Jinwei Su , Qizhen Lan , Zeyu Wang , Yinghui Xia , Hairu Wen , Yiqun Duan , Xi Xiao , Tianyu Shi , Yang Jingsong , Lewei He

The primary output of the nervous system is movement and behavior. While recent advances have democratized pose tracking during complex behavior, kinematic trajectories alone provide only indirect access to the underlying control processes.…

Particle accelerator modeling is an important field of research and development, essential to investigating, designing and operating some of the most complex scientific devices ever built. Kinetic simulations of relativistic, charged…

Accelerator Physics · Physics 2024-05-02 Ryan T. Sandberg , Remi Lehe , Chad E. Mitchell , Marco Garten , Andrew Myers , Ji Qiang , Jean-Luc Vay , Axel Huebl

Animating stylized avatars with dynamic poses and expressions has attracted increasing attention for its broad range of applications. Previous research has made significant progress by training controllable generative models to synthesize…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Ken Chen , Sachith Seneviratne , Wei Wang , Dongting Hu , Sanjay Saha , Md. Tarek Hasan , Sanka Rasnayaka , Tamasha Malepathirana , Mingming Gong , Saman Halgamuge

Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics…

Computer Vision and Pattern Recognition · Computer Science 2023-07-11 Kun Su , Kaizhi Qian , Eli Shlizerman , Antonio Torralba , Chuang Gan

Interactive image editing allows users to modify images through visual interaction operations such as drawing, clicking, and dragging. Existing methods construct such supervision signals from videos, as they capture how objects change with…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Yabo Zhang , Xinpeng Zhou , Yihan Zeng , Hang Xu , Hui Li , Wangmeng Zuo

Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D…

Graphics · Computer Science 2026-05-21 Xin Zhang , Yabo Chen , Yijie Fang , Wanying Qu , Haibin Huang , Chi Zhang , Feng Xu , Xuelong Li

Program synthesis from incomplete specifications (e.g. input-output examples) has gained popularity and found real-world applications, primarily due to its ease-of-use. Since this technology is often used in an interactive setting,…

Programming Languages · Computer Science 2017-03-13 Vu Le , Daniel Perelman , Oleksandr Polozov , Mohammad Raza , Abhishek Udupa , Sumit Gulwani

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Delin Qu , Qizhi Chen , Pingrui Zhang , Xianqiang Gao , Junzhe Li , Bin Zhao , Dong Wang , Xuelong Li

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Large Language Models (LLMs) demonstrate strong reasoning and task planning capabilities but remain fundamentally limited in physical interaction modeling. Existing approaches integrate perception via Vision-Language Models (VLMs) or…

Robotics · Computer Science 2025-10-17 Wanjing Huang , Weixiang Yan , Zhen Zhang , Ambuj Singh

While large models trained with self-supervised learning on offline datasets have shown remarkable capabilities in text and image domains, achieving the same generalisation for agents that act in sequential decision problems remains an open…

Machine Learning · Computer Science 2025-03-04 Michael Matthews , Michael Beukman , Chris Lu , Jakob Foerster

Simulation ensembles are a common tool in physics for understanding how a model outcome depends on input parameters. We analyze an active particle system, where each particle can use energy from its surroundings to propel itself. A…

Human-Computer Interaction · Computer Science 2023-03-21 Marina Evers , Raphael Wittkowski , Lars Linsen

We present Firefly, a new browser-based interactive tool for visualizing 3D particle data sets. On a typical personal computer, Firefly can simultaneously render and enable real-time interactions with > ~10 million particles, and can…

Instrumentation and Methods for Astrophysics · Physics 2023-07-24 Alexander B. Gurvich , Aaron M. Geller

Physics-based simulation underpins engineering analysis but remains difficult to deploy in practice due to complex setup, parameterization, and interpretation. While Large Language Model-based agentic systems have shown promise in…

Computational Engineering, Finance, and Science · Computer Science 2026-05-12 Danrong Zhang , Ruijia Wang , Chenying Liu , Yumeng Zhao

This paper introduces a novel software visualisation and animation method, manifested in a prototype software tool - AnimArch. The introduced method is based on model fusion of static and dynamic models. The static model is represented by…

Software Engineering · Computer Science 2025-01-15 Lukas Radosky , Ivan Polasek