English

Synthesizing Particle-in-Cell Simulations Through Learning and GPU Computing for Hybrid Particle Accelerator Beamlines

Accelerator Physics 2024-05-02 v2 Computational Physics

Abstract

Particle accelerator modeling is an important field of research and development, essential to investigating, designing and operating some of the most complex scientific devices ever built. Kinetic simulations of relativistic, charged particle beams and advanced plasma accelerator elements are often performed with high-fidelity particle-in-cell simulations, some of which fill the largest GPU supercomputers. Start-to-end modeling of a particle accelerator includes many elements and it is desirable to integrate and model advanced accelerator elements fast, in effective models. Traditionally, analytical and reduced-physics models fill this role. The vast data from high-fidelity simulations and power of GPU-accelerated computation open a new opportunity to complement traditional modeling without approximations: surrogate modeling through machine learning. In this paper, we implement, present and benchmark such a data-driven workflow, synthesising a fully GPU-accelerated, conventional-surrogate simulation for hybrid particle accelerator beamlines.

Keywords

Cite

@article{arxiv.2402.17248,
  title  = {Synthesizing Particle-in-Cell Simulations Through Learning and GPU Computing for Hybrid Particle Accelerator Beamlines},
  author = {Ryan T. Sandberg and Remi Lehe and Chad E. Mitchell and Marco Garten and Andrew Myers and Ji Qiang and Jean-Luc Vay and Axel Huebl},
  journal= {arXiv preprint arXiv:2402.17248},
  year   = {2024}
}

Comments

11 pages, 10 figures. Accepted to PASC24 proceedings

R2 v1 2026-06-28T15:01:30.035Z