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Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Nate Gillman , Charles Herrmann , Michael Freeman , Daksh Aggarwal , Evan Luo , Deqing Sun , Chen Sun

Affect (emotion) recognition has gained significant attention from researchers in the past decade. Emotion-aware computer systems and devices have many applications ranging from interactive robots, intelligent online tutor to emotion based…

Human-Computer Interaction · Computer Science 2016-07-12 Amol Patwardhan , Gerald Knapp

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Kaiyi Huang , Yukun Huang , Yu Li , Jianhong Bai , Xintao Wang , Zinan Lin , Xuefei Ning , Jiwen Yu , Pengfei Wan , Yu Wang , Xihui Liu

PLUMED-GUI is an interactive environment to develop and test complex PLUMED scripts within the Visual Molecular Dynamics (VMD) environment. Computational biophysicists can take advantage of both PLUMED's rich syntax to define collective…

Computational Physics · Physics 2013-12-12 Toni Giorgino

Transforming static images into interactive experiences remains a challenging task in computer vision. Tackling this challenge holds the potential to elevate mobile user experiences, notably through interactive and AR/VR applications.…

The Ken Burns effect allows animating still images with a virtual camera scan and zoom. Adding parallax, which results in the 3D Ken Burns effect, enables significantly more compelling results. Creating such effects manually is…

Computer Vision and Pattern Recognition · Computer Science 2019-09-13 Simon Niklaus , Long Mai , Jimei Yang , Feng Liu

Generative art systems often involve high-dimensional and complex parameter spaces in which aesthetically compelling outputs occupy only small, fragmented regions. Because of this combinatorial explosion, artists typically rely on extensive…

Artificial Intelligence · Computer Science 2025-12-22 Julien Gachadoat , Guillaume Lagarde

Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Our goal is to synthesize humans interacting with a given 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Kaifeng Zhao , Shaofei Wang , Yan Zhang , Thabo Beeler , Siyu Tang

Most current action recognition methods heavily rely on appearance information by taking an RGB sequence of entire image regions as input. While being effective in exploiting contextual information around humans, e.g., human appearance and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Gyeongsik Moon , Heeseung Kwon , Kyoung Mu Lee , Minsu Cho

Text-conditioned diffusion models can generate impressive images, but fall short when it comes to fine-grained control. Unlike direct-editing tools like Photoshop, text conditioned models require the artist to perform "prompt engineering,"…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Michelle Shu , Charles Herrmann , Richard Strong Bowen , Forrester Cole , Ramin Zabih

We tackle the crucial challenge of fusing different modalities of features for multimodal sentiment analysis. Mainly based on neural networks, existing approaches largely model multimodal interactions in an implicit and hard-to-understand…

Multimedia · Computer Science 2021-03-23 Qiuchi Li , Dimitris Gkoumas , Christina Lioma , Massimo Melucci

Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Sreehari Rajan , Kunal Bhosikar , Charu Sharma

Mathematics can help analyze the arts and inspire new artwork. Mathematics can also help make transformations from one artistic medium to another, considering exceptions and choices, as well as artists' individual and unique contributions.…

History and Overview · Mathematics 2020-03-25 Maria Mannone , Federico Favali , Balandino Di Donato , Luca Turchet

This work presents MemX: a biologically-inspired attention-aware eyewear system developed with the goal of pursuing the long-awaited vision of a personalized visual Memex. MemX captures human visual attention on the fly, analyzes the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Yuhu Chang , Yingying Zhao , Mingzhi Dong , Yujiang Wang , Yutian Lu , Qin Lv , Robert P. Dick , Tun Lu , Ning Gu , Li Shang

Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…

Human-Computer Interaction · Computer Science 2025-12-29 Xiangwen Zhang , Xiaowei Dai , Runnan Chen , Xiaoming Chen , Zeke Zexi Hu

When recommending or advertising items to users, an emerging trend is to present each multimedia item with a key frame image (e.g., the poster of a movie). As each multimedia item can be represented as multiple fine-grained visual images…

Information Retrieval · Computer Science 2020-01-07 Le Wu , Lei Chen , Yonghui Yang , Richang Hong , Yong Ge , Xing Xie , Meng Wang

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yuxue Yang , Lue Fan , Zuzeng Lin , Feng Wang , Zhaoxiang Zhang

Vision-Language Models (VLMs) exhibit remarkable common-sense and semantic reasoning capabilities. However, they lack a grounded understanding of physical dynamics. This limitation arises from training VLMs on static internet-scale…

Robotics · Computer Science 2026-04-01 Haowen Liu , Shaoxiong Yao , Haonan Chen , Jiawei Gao , Jiayuan Mao , Jia-Bin Huang , Yilun Du

In an era where visual content generation is increasingly driven by machine learning, the integration of human feedback into generative models presents significant opportunities for enhancing user experience and output quality. This study…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Dimitri von Rütte , Elisabetta Fedele , Jonathan Thomm , Lukas Wolf

This work presents CLIPDraw, an algorithm that synthesizes novel drawings based on natural language input. CLIPDraw does not require any training; rather a pre-trained CLIP language-image encoder is used as a metric for maximizing…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Kevin Frans , L. B. Soros , Olaf Witkowski
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