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Related papers: Yume: An Interactive World Generation Model

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Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Zhaoyang Yang , Yurun Jin , Lizhe Qi , Cong Huang , Kai Chen

Video-based world models have recently garnered increasing attention for their ability to synthesize diverse and dynamic visual environments. In this paper, we focus on shared world modeling, where a model generates multiple videos from a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Fan Wu , Jiacheng Wei , Ruibo Li , Yi Xu , Junyou Li , Deheng Ye , Guosheng Lin

Recent advances in unified multimodal models (UMMs) have enabled impressive progress in visual comprehension and generation. However, existing datasets and benchmarks focus primarily on single-turn interactions, failing to capture the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Wei Chow , Jiachun Pan , Yongyuan Liang , Mingze Zhou , Xue Song , Liyu Jia , Saining Zhang , Siliang Tang , Juncheng Li , Fengda Zhang , Weijia Wu , Hanwang Zhang , Tat-Seng Chua

We present WorldCanvas, a framework for promptable world events that enables rich, user-directed simulation by combining text, trajectories, and reference images. Unlike text-only approaches and existing trajectory-controlled image-to-video…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Hanlin Wang , Hao Ouyang , Qiuyu Wang , Yue Yu , Yihao Meng , Wen Wang , Ka Leong Cheng , Shuailei Ma , Qingyan Bai , Yixuan Li , Cheng Chen , Yanhong Zeng , Xing Zhu , Yujun Shen , Qifeng Chen

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on…

World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Siqiao Huang , Jialong Wu , Qixing Zhou , Shangchen Miao , Mingsheng Long

Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interactive simulation. However, current approaches remain limited by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Junshu Tang , Jiacheng Liu , Jiaqi Li , Longhuang Wu , Haoyu Yang , Penghao Zhao , Siruis Gong , Xiang Yuan , Shuai Shao , Linfeng Zhang , Qinglin Lu

Images and videos are discrete 2D projections of the 4D world (3D space + time). Most visual understanding, prediction, and generation operate directly on 2D observations, leading to suboptimal performance. We propose SeeU, a novel approach…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yu Yuan , Tharindu Wickremasinghe , Zeeshan Nadir , Xijun Wang , Yiheng Chi , Stanley H. Chan

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Kewei Sui , Anindita Ghosh , Inwoo Hwang , Bing Zhou , Jian Wang , Chuan Guo

Recent advances in foundational Video Diffusion Models (VDMs) have yielded significant progress. Yet, despite the remarkable visual quality of generated videos, reconstructing consistent 3D scenes from these outputs remains challenging, due…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yisu Zhang , Chenjie Cao , Tengfei Wang , Xuhui Zuo , Junta Wu , Jianke Zhu , Chunchao Guo

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

Machine Learning · Computer Science 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

Navigation is a fundamental skill of agents with visual-motor capabilities. We introduce a Navigation World Model (NWM), a controllable video generation model that predicts future visual observations based on past observations and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Amir Bar , Gaoyue Zhou , Danny Tran , Trevor Darrell , Yann LeCun

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that…

We introduce UniReal, a unified framework designed to address various image generation and editing tasks. Existing solutions often vary by tasks, yet share fundamental principles: preserving consistency between inputs and outputs while…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Xi Chen , Zhifei Zhang , He Zhang , Yuqian Zhou , Soo Ye Kim , Qing Liu , Yijun Li , Jianming Zhang , Nanxuan Zhao , Yilin Wang , Hui Ding , Zhe Lin , Hengshuang Zhao

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

This report presents a unified technical system addressing the two core capabilities of world models for autonomous driving: world representation and world generation. For world representation, we propose WorldRec, a feed-forward…

Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Wenqi Jia , Zekun Li , Abhay Mittal , Chengcheng Tang , Chuan Guo , Lezi Wang , James Matthew Rehg , Lingling Tao , Size An

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Junliang Guo , Yang Ye , Tianyu He , Haoyu Wu , Yushu Jiang , Tim Pearce , Jiang Bian

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal…

World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

Machine Learning · Computer Science 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl