English
Related papers

Related papers: Yume: An Interactive World Generation Model

200 papers

Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Jinbo Xing , Menghan Xia , Yuxin Liu , Yuechen Zhang , Yong Zhang , Yingqing He , Hanyuan Liu , Haoxin Chen , Xiaodong Cun , Xintao Wang , Ying Shan , Tien-Tsin Wong

World generation is a fundamental capability for applications like video games, simulation, and robotics. However, existing approaches face three main obstacles: controllability, scalability, and efficiency. End-to-end scene generation…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Han-Hung Lee , Cheng-Yu Yang , Yu-Lun Liu , Angel X. Chang

Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce…

Graphics · Computer Science 2026-03-25 Jinyan Yuan , Bangbang Yang , Keke Wang , Panwang Pan , Lin Ma , Xuehai Zhang , Xiao Liu , Zhaopeng Cui , Yuewen Ma

The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical…

Image and Video Processing · Electrical Eng. & Systems 2026-05-06 Muyang He , Hanzhong Guo , Junxiong Lin , Yizhou Yu

Learned world models hold significant potential for robotic manipulation, as they can serve as simulator for real-world interactions. While extensive progress has been made in 2D video-based world models, these approaches often lack…

Robotics · Computer Science 2025-10-13 Chuanrui Zhang , Zhengxian Wu , Guanxing Lu , Yansong Tang , Ziwei Wang

Imitation learning has emerged as a promising approach towards building generalist robots. However, scaling imitation learning for large robot foundation models remains challenging due to its reliance on high-quality expert demonstrations.…

Robotics · Computer Science 2025-05-26 Chuning Zhu , Raymond Yu , Siyuan Feng , Benjamin Burchfiel , Paarth Shah , Abhishek Gupta

Robotic world models are a promising paradigm for forecasting future environment states, yet their inference speed and the physical plausibility of generated trajectories remain critical bottlenecks, limiting their real-world applications.…

Robotics · Computer Science 2025-09-26 Sibo Li , Qianyue Hao , Yu Shang , Yong Li

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich…

Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Yuxi Wang , Wenqi Ouyang , Tianyi Wei , Yi Dong , Zhiqi Shen , Xingang Pan

Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Rohith Peddi , Saurabh , Shravan Shanmugam , Likhitha Pallapothula , Yu Xiang , Parag Singla , Vibhav Gogate

Perpetual view generation aims to synthesize a long-term video corresponding to an arbitrary camera trajectory solely from a single input image. Recent methods commonly utilize a pre-trained text-to-image diffusion model to synthesize new…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Bo Pan , Yang Chen , Yingwei Pan , Ting Yao , Wei Chen , Tao Mei

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Jianhong Bai , Menghan Xia , Xiao Fu , Xintao Wang , Lianrui Mu , Jinwen Cao , Zuozhu Liu , Haoji Hu , Xiang Bai , Pengfei Wan , Di Zhang

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual…

Pre-trained video models learn powerful priors for generating high-quality, temporally coherent content. While these models excel at temporal coherence, their dynamics are often constrained by the continuous nature of their training data.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhoujie Fu , Xianfang Zeng , Jinghong Lan , Xinyao Liao , Cheng Chen , Junyi Chen , Jiacheng Wei , Wei Cheng , Shiyu Liu , Yunuo Chen , Gang Yu , Guosheng Lin

World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worlds that players "see" and "talk to" using natural language.…

Artificial Intelligence · Computer Science 2020-01-29 Prithviraj Ammanabrolu , Wesley Cheung , Dan Tu , William Broniec , Mark O. Riedl

Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images),…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Haoran He , Yang Zhang , Liang Lin , Zhongwen Xu , Ling Pan

Crafting a rich and unique environment is crucial for fictional world-building, but can be difficult to achieve since illustrating a world from scratch requires time and significant skill. We investigate the use of recent multi-modal image…

Human-Computer Interaction · Computer Science 2023-08-28 Hai Dang , Frederik Brudy , George Fitzmaurice , Fraser Anderson

Pretrained video generation models provide strong priors for robot control, but existing unified world action models still struggle to decode reliable actions without substantial robot-specific training. We attribute this limitation to a…

Robotics · Computer Science 2026-04-14 Liaoyuan Fan , Zetian Xu , Chen Cao , Wenyao Zhang , Mingqi Yuan , Jiayu Chen

Human video generation is becoming an increasingly important task with broad applications in graphics, entertainment, and embodied AI. Despite the rapid progress of video diffusion models (VDMs), their use for general-purpose human video…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Hyelin Nam , Hyojun Go , Byeongjun Park , Byung-Hoon Kim , Hyungjin Chung

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci