Related papers: EgoPrune: Efficient Token Pruning for Egomotion Vi…
Video Large Language Models (VLLMs) excel in video understanding, but their excessive visual tokens pose a significant computational challenge for real-world applications. Current methods aim to enhance inference efficiency by visual token…
In this work, we present FastAV, the first token pruning framework tailored for audio-visual large language models (AV-LLMs). While token pruning has been actively explored in standard large language models (LLMs) and vision-language models…
Instructed Visual Segmentation (IVS) tasks require segmenting objects in images or videos based on natural language instructions. While recent multimodal large language models (MLLMs) have achieved strong performance on IVS, their inference…
Understanding human actions from videos of first-person view poses significant challenges. Most prior approaches explore representation learning on egocentric videos only, while overlooking the potential benefit of exploiting existing…
Vision-Language-Action (VLA) models have shown great potential for embodied AI by integrating visual perception, language understanding, and action execution. In real-time deployment, these models must process continuous visual streams,…
Recently Text-to-Video (T2V) synthesis has undergone a breakthrough by training transformers or diffusion models on large-scale datasets. Nevertheless, inferring such large models incurs huge costs.Previous inference acceleration works…
The performance of speech and events recognition systems significantly improved recently thanks to deep learning methods. However, some of these tasks remain challenging when algorithms are deployed on robots due to the unseen mechanical…
While 3D Multi-modal Large Language Models (MLLMs) demonstrate remarkable scene understanding capabilities, their practical deployment faces critical challenges due to computational inefficiency. The key bottleneck stems from processing…
The EPIC-KITCHENS-100 Action Detection challenge evaluates whether a model can localize the start and end of each action in long untrimmed egocentric videos and assign the corresponding verb--noun action label. In this report, we formulate…
Action recognition is currently one of the top-challenging research fields in computer vision. Convolutional Neural Networks (CNNs) have significantly boosted its performance but rely on fixed-size spatio-temporal windows of analysis,…
Research on egocentric tasks in computer vision has mostly focused on head-mounted cameras, such as fisheye cameras or embedded cameras inside immersive headsets. We argue that the increasing miniaturization of optical sensors will lead to…
Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited…
Egocentric human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method…
Humans naturally perceive surrounding scenes by unifying sound and sight in a first-person view. Likewise, machines are advanced to approach human intelligence by learning with multisensory inputs from an egocentric perspective. In this…
We present EMBED (Egocentric Models Built with Exocentric Data), a method designed to transform exocentric video-language data for egocentric video representation learning. Large-scale exocentric data covers diverse activities with…
While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…
Recently, Vision Transformer (ViT) has continuously established new milestones in the computer vision field, while the high computation and memory cost makes its propagation in industrial production difficult. Pruning, a traditional model…
Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time, photorealistic rendering in AR/VR and digital twins.…
Pruning enables appealing reductions in network memory footprint and time complexity. Conventional post-training pruning techniques lean towards efficient inference while overlooking the heavy computation for training. Recent exploration of…
Egocentric scenes exhibit frequent occlusions, varied viewpoints, and dynamic interactions compared to typical scene understanding tasks. Occlusions and varied viewpoints can lead to multi-view semantic inconsistencies, while dynamic…