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Neural audio synthesis methods can achieve high-fidelity and realistic sound generation by utilizing deep generative models. Such models typically rely on external labels which are often discrete as conditioning information to achieve…
This paper proposes a new research direction for the large family of instrumental musical interfaces where sound is generated using digital granular synthesis, and where interaction and control involve the (fine) operation of stiff, flat…
This paper introduces a system that learns to sing new tunes by listening to examples. It extracts sequencing rules from input music and uses these rules to generate new tunes, which are sung by a vocal synthesiser. We developed a method to…
This chapter and the experiments described within explore how `human entanglement' might be represented and even emulated by physical entanglement. To achieve this, a notion of `tonal centrality' between two musicians is captured via MIDI…
We present a fast and high-fidelity method for music generation, based on specified f0 and loudness, such that the synthesized audio mimics the timbre and articulation of a target instrument. The generation process consists of learned…
We propose a novel system that takes as an input body movements of a musician playing a musical instrument and generates music in an unsupervised setting. Learning to generate multi-instrumental music from videos without labeling the…
Computational Music Generation is evolving towards non-conventional styles, demanding methods that enable precise and controllable blending of diverse music elements. In this work, we present a method for fine grained control using…
Large language models (LLMs) are bringing richer dialogue and social behavior into games, but they also expose a control problem that existing game interfaces do not directly address: how should LLM characters participate in live…
Generating music with emotion is an important task in automatic music generation, in which emotion is evoked through a variety of musical elements (such as pitch and duration) that change over time and collaborate with each other. However,…
Many existing AI music generation tools rely on text prompts, complex interfaces, or instrument-like controls, which may require musical or technical knowledge that non-musicians do not possess. This paper introduces DeformTune, a prototype…
This paper presents the soma design process of creating Body Electric: a novel interface for the capture and use of biofeedback signals and physiological changes generated in the body by breathing, during singing. This NIME design is…
Implementations of popular symbolic music generative models often differ significantly in terms of the libraries utilized and overall project structure. Therefore, directly comparing the methods or becoming acquainted with them may present…
Understanding how large audio models represent music, and using that understanding to steer generation, is both challenging and underexplored. Inspired by mechanistic interpretability in language models, where direction vectors in…
This paper addresses the challenging scenario for the distant-talking control of a music playback device, a common portable speaker with four small loudspeakers in close proximity to one microphone. The user controls the device through…
Despite deep learning's remarkable advances in style transfer across various domains, generating controllable performance-level musical style transfer for complete symbolically represented musical works remains a challenging area of…
This paper presents a technique to drive the state of a constrained nonlinear system to a specified target state in finite time, when the system suffers a partial loss in control authority. Our technique builds on a recent method to control…
This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…
We study timbre transfer as an inference-time editing problem for music audio. Starting from a strong pre-trained latent diffusion model, we introduce a lightweight procedure that requires no additional training: (i) a dimension-wise noise…
The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable and emotive game experiences. To date, the development of adaptive music systems for video games is limited…
We present a Python library, called Midi Miner, that can calculate tonal tension and classify different tracks. MIDI (Music Instrument Digital Interface) is a hardware and software standard for communicating musical events between digital…