Related papers: On 3-terminal positions in Hex
Triangles with integer length sides and integer area are known as Heron triangles. Taking rescaling freedom into account, one can apply the same name when all sides and the area are rational numbers. A perfect triangle is a Heron triangle…
Planar bipartite graphs can be represented as touching graphs of horizontal and vertical segments in $\mathbb{R}^2$. We study a generalization in space: touching graphs of axis-aligned rectangles in $\mathbb{R}^3$, and prove that planar…
In an investigation of the applications of Combinatorial Game Theory to chess, we construct novel mutual Zugzwang positions, explain an otherwise mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show positions…
We use convex decomposition theory to (1) reprove the existence of a universally tight contact structure on every irreducible 3-manifold with nonempty boundary, and (2) prove that every toroidal 3-manifold carries infinitely many…
Conway and Lagarias showed that certain roughly triangular regions in the hexagonal grid cannot be tiled by shapes Thurston later dubbed tribones. Here we study a two-parameter family of roughly hexagonal regions in the hexagonal grid and…
By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…
This paper introduces a new class of optimal switching problems, where the player is allowed to switch at a sequence of exogenous Poisson arrival times, and the underlying switching system is governed by an infinite horizon backward…
We analyze polyhedra composed of hexagons and triangles with three faces around each vertex, and their 3-regular planar graphs of edges and vertices, which we call "trihexes". Trihexes are analogous to fullerenes, which are 3-regular planar…
The classical Maker-Breaker positional game is played on a board which is a hypergraph $\mathcal{H}$, with two players, Maker and Breaker, alternately claiming vertices of $\mathcal{H}$ until all the vertices are claimed. When the game…
A pseudo-triangle is a simple polygon with three convex vertices, and a pseudo-triangulation is a face-to-face tiling of a planar region into pseudo-triangles. Pseudo-triangulations appear as data structures in computational geometry, as…
The request for high-quality solutions continually grows in a world where more and more tasks are executed through computers. This also counts for fields such as engineering, computer graphics, etc., which use meshes to solve their…
We consider embeddings of 3-regular graphs into 3-dimensional Cartesian coordinates, in such a way that two vertices are adjacent if and only if two of their three coordinates are equal (that is, if they lie on an axis-parallel line) and…
This paper deals with the problem of point-to-point reachability in multi-linear systems. These systems consist of a partition of the Euclidean space into a finite number of regions and a constant derivative assigned to each region in the…
The tubal tensor framework provides a clean and effective algebraic setting for tensor computations, supporting matrix-mimetic features like Singular Value Decomposition and Eckart-Young-like optimality results. Underlying the tubal tensor…
The aim of this paper is to classify one family of 3R serial positioning manipulators. This categorization is based on the number of cusp points of quaternary, binary, generic and non-generic manipulators. It was found three subsets of…
HEXME consists of tetrahedral meshes with tagged features, and of a workflow to generate them. The main purpose of HEXME meshes is to enable consistent and fair evaluation of hexahedral meshing algorithms and related techniques. The…
We create a new two-player game on the Sperner Triangle based on Sperner's lemma. Our game has simple rules and several desirable properties. First, the game is always certain to have a winner. Second, like many other interesting games such…
We prove a complexity dichotomy theorem for a class of Holant problems on planar 3-regular bipartite graphs. The complexity dichotomy states that for every weighted constraint function $f$ defining the problem (the weights can even be…
The Reward-Penalty-Selection Problem (RPSP) can be seen as a combination of the Set Cover Problem (SCP) and the Hitting Set Problem (HSP). Given a set of elements, a set of reward sets, and a set of penalty sets, one tries to find a subset…
A fully tensorial theoretical framework for hypercomplex-valued neural networks is presented. The proposed approach enables neural network architectures to operate on data defined over arbitrary finite-dimensional algebras. The central…