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In this work, we argue that the search for Artificial General Intelligence (AGI) should start from a much lower level than human-level intelligence. The circumstances of intelligent behavior in nature resulted from an organism interacting…
Reinforcement learning has shown much success in games such as chess, backgammon and Go. However, in most of these games, agents have full knowledge of the environment at all times. In this paper, we describe a deep learning model in which…
To perform well, Deep Reinforcement Learning (DRL) methods require significant memory resources and computational time. Also, sometimes these systems need additional environment information to achieve a good reward. However, it is more…
Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequently. In such situations, emotion regulation -- the active…
Deep learning (DL) has been widely applied to enhance automatic modulation classification (AMC). However, the elaborate AMC neural networks are susceptible to various adversarial attacks, which are challenging to handle due to the…
Deep Reinforcement Learning (DRL) agents have demonstrated impressive success in a wide range of game genres. However, existing research primarily focuses on optimizing DRL competence rather than addressing the challenge of prolonged player…
We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning,…
Neural policy learning methods have achieved remarkable results in various control problems, ranging from Atari games to simulated locomotion. However, these methods struggle in long-horizon tasks, especially in open-ended environments with…
Convolutional Neural Networks have achieved significant success across multiple computer vision tasks. However, they are vulnerable to carefully crafted, human-imperceptible adversarial noise patterns which constrain their deployment in…
Neural-Symbolic (NeSy) Artificial Intelligence has emerged as a promising approach for combining the learning capabilities of neural networks with the interpretable reasoning of symbolic systems. However, existing NeSy frameworks typically…
Deep Neural Networks are powerful tools for understanding complex patterns and making decisions. However, their black-box nature impedes a complete understanding of their inner workings. Saliency-Guided Training (SGT) methods try to…
Deep neural networks have yielded superior performance in many applications; however, the gradient computation in a deep model with millions of instances lead to a lengthy training process even with modern GPU/TPU hardware acceleration. In…
The neural network (NN) becomes one of the most heated type of models in various signal processing applications. However, NNs are extremely vulnerable to adversarial examples (AEs). To defend AEs, adversarial training (AT) is believed to be…
Neural architectures inspired by our own human cognitive system, such as the recently introduced world models, have been shown to outperform traditional deep reinforcement learning (RL) methods in a variety of different domains. Instead of…
Deep Neural Networks (DNNs) in Computer Vision (CV) are well-known to be vulnerable to Adversarial Examples (AEs), namely imperceptible perturbations added maliciously to cause wrong classification results. Such variability has been a…
We develop a neuroevolution-potential (NEP) framework for generating neural network based machine-learning potentials. They are trained using an evolutionary strategy for performing large-scale molecular dynamics (MD) simulations. A…
Though deep neural networks exhibit superior performance on various tasks, they are still plagued by adversarial examples. Adversarial training has been demonstrated to be the most effective method to defend against adversarial attacks.…
In the brain, learning signals change over time and synaptic location, and are applied based on the learning history at the synapse, in the complex process of neuromodulation. Learning in artificial neural networks, on the other hand, is…
Balancing combat encounters in Dungeons & Dragons (D&D) is a complex task that requires Dungeon Masters (DM) to manually assess party strength, enemy composition, and dynamic player interactions while avoiding interruption of the narrative…
Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…