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Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without…
In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…
Deep Learning (DL) techniques have achieved remarkable successes in recent years. However, their ability to generalize and execute reasoning tasks remains a challenge. A potential solution to this issue is Neuro-Symbolic Integration (NeSy),…
We introduce DeepNAT, a 3D Deep convolutional neural network for the automatic segmentation of NeuroAnaTomy in T1-weighted magnetic resonance images. DeepNAT is an end-to-end learning-based approach to brain segmentation that jointly learns…
In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…
Designing complex architectures has been an essential cogwheel in the revolution deep learning has brought about in the past decade. When solving difficult problems in a datadriven manner, a well-tried approach is to take an architecture…
Evolutionary Computation (EC) has been shown to be able to quickly train Deep Artificial Neural Networks (DNNs) to solve Reinforcement Learning (RL) problems. While a Genetic Algorithm (GA) is well-suited for exploiting reward functions…
The deep supervised and reinforcement learning paradigms (among others) have the potential to endow interactive multimodal social robots with the ability of acquiring skills autonomously. But it is still not very clear yet how they can be…
When solving two-player zero-sum games, multi-agent reinforcement learning (MARL) algorithms often create populations of agents where, at each iteration, a new agent is discovered as the best response to a mixture over the opponent…
Neuroevolution is a promising area of research that combines evolutionary algorithms with neural networks. A popular subclass of neuroevolutionary methods, called evolution strategies, relies on dense noise perturbations to mutate networks,…
Learning competitive behaviors in multi-agent settings such as racing requires long-term reasoning about potential adversarial interactions. This paper presents Deep Latent Competition (DLC), a novel reinforcement learning algorithm that…
Many studies have been done to prove the vulnerability of neural networks to adversarial example. A trained and well-behaved model can be fooled by a visually imperceptible perturbation, i.e., an originally correctly classified image could…
Competitive Pok\'emon Singles (CPS) is a popular strategy game where players learn to exploit their opponent based on imperfect information in battles that can last more than one hundred stochastic turns. AI research in CPS has been led by…
Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…
Neural networks are effective function approximators, but hard to train in the reinforcement learning (RL) context mainly because samples are correlated. For years, scholars have got around this by employing experience replay or an…
Animals excel at adapting their intentions, attention, and actions to the environment, making them remarkably efficient at interacting with a rich, unpredictable and ever-changing external world, a property that intelligent machines…
Backdoor attacks embed hidden functionalities in deep neural networks (DNN), triggering malicious behavior with specific inputs. Advanced defenses monitor anomalous DNN inferences to detect such attacks. However, concealed backdoors evade…
Advanced biological intelligence learns efficiently from an information-rich stream of stimulus information, even when feedback on behaviour quality is sparse or absent. Such learning exploits implicit assumptions about task domains. We…
We introduce NoisyNet, a deep reinforcement learning agent with parametric noise added to its weights, and show that the induced stochasticity of the agent's policy can be used to aid efficient exploration. The parameters of the noise are…
The generation of transferable adversarial perturbations typically involves training a generator to maximize embedding separation between clean and adversarial images at a single mid-layer of a source model. In this work, we build on this…