English

Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment

Artificial Intelligence 2024-06-05 v1 Human-Computer Interaction Machine Learning

Abstract

Deep Reinforcement Learning (DRL) agents have demonstrated impressive success in a wide range of game genres. However, existing research primarily focuses on optimizing DRL competence rather than addressing the challenge of prolonged player interaction. In this paper, we propose a practical DRL agent system for fighting games named Sh\=ukai, which has been successfully deployed to Naruto Mobile, a popular fighting game with over 100 million registered users. Sh\=ukai quantifies the state to enhance generalizability, introducing Heterogeneous League Training (HELT) to achieve balanced competence, generalizability, and training efficiency. Furthermore, Sh\=ukai implements specific rewards to align the agent's behavior with human expectations. Sh\=ukai's ability to generalize is demonstrated by its consistent competence across all characters, even though it was trained on only 13% of them. Additionally, HELT exhibits a remarkable 22% improvement in sample efficiency. Sh\=ukai serves as a valuable training partner for players in Naruto Mobile, enabling them to enhance their abilities and skills.

Cite

@article{arxiv.2406.01103,
  title  = {Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment},
  author = {Chen Zhang and Qiang He and Zhou Yuan and Elvis S. Liu and Hong Wang and Jian Zhao and Yang Wang},
  journal= {arXiv preprint arXiv:2406.01103},
  year   = {2024}
}

Comments

Accept at ICML 2024

R2 v1 2026-06-28T16:50:45.143Z