Related papers: A framework for 3D interaction techniques
A pattern of interaction that arises again and again in programming is a "handshake", in which two agents exchange data. The exchange is thought of as provision of a service. Each interaction is initiated by a specific agent--the client or…
Contemporary software systems (CSS), such as the internet of things (IoT) based software systems, incorporate new concerns and characteristics inherent to the network, software, hardware, context awareness, interoperability, and others,…
Chatbots can be a good way to interact with IoT devices, and other information systems: they can provide information with a convenient interface for casual or frequent interaction. Sometimes there can be good reasons to have more than one…
The quality of a simulator equipped with a haptic interface is given by the dynamical properties of its components: haptic interface, simulator and control system. Some application areas of such kind of simulator like musical synthesis,…
In this letter, we propose a novel three-dimensional conceptual model for an emerging service-oriented simulation paradigm. The model can be used as a guideline or an analytic means to find the potential and possible future directions of…
When creating 3D city models, selecting relevant visualization techniques is a particularly difficult user interface design task. A first obstacle is that current geodata-oriented tools, e.g. ArcGIS, have limited 3D capabilities and limited…
This paper identifies three categories of model: the Technology Impact Model; the Social Impact Model and the Integrationist Model, which imply different views of the "impact" of Information Technology on work organisation. These models are…
In the Internet of Things (IoT), heterogeneous devices connect to each other and to external systems to exchange data and provide services. Given the diversity of devices, it is becoming increasingly common to establish collaborative…
We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction…
The term "Internet of Things" (IoT) refers to an ecosystem of interconnected physical objects and devices that are accessible through the Internet and can communicate with each other. The main strength of the IoT vision is the high impact…
Many interesting phenomena are characterized by the complex interaction of different physical processes, each often best modeled numerically via a specific approach. In this paper, we present the design and implementation of an…
Machine Teaching (MT) is an interactive process where a human and a machine interact with the goal of training a machine learning model (ML) for a specified task. The human teacher communicates their task expertise and the machine student…
IUIs aim to incorporate intelligent automated capabilities in human computer interaction, where the net impact is a human-computer interaction that improves performance or usability in critical ways. It also involves designing and…
Modeling feature interactions plays a crucial role in accurately predicting click-through rates (CTR) in advertising systems. To capture the intricate patterns of interaction, many existing models employ matrix-factorization techniques to…
We present initial ideas for a programming paradigm based on simulation that is targeted towards applications of artificial intelligence (AI). The approach aims at integrating techniques from different areas of AI and is based on the idea…
Integrated Information Theory (IIT) has emerged as one of the leading research lines in computational neuroscience to provide a mechanistic and mathematically well-defined description of the neural correlates of consciousness. Integrated…
The concept of the Internet of Things (IoT) is a reality now. This paradigm shift has caught everyones attention in a large class of applications, including IoT-based video analytics using smart doorbells. Due to its growing application…
Robotic systems are multi-dimensional entities, combining both hardware and software, that are heavily dependent on, and influenced by, interactions with the real world. They can be variously categorised as embedded, cyberphysical,…
A framework for virtual reality of engineering objects has been developed. This framework may simulate different equipment related to virtual reality. Framework supports 6D dynamics, ordinary differential equations, finite formulas, vector…
Internet of things is growing with a large number of diverse objects which generate billions of data streams by sensing, actuating and communicating. Management of heterogeneous IoT objects with existing approaches and processing of myriads…