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Related papers: VergeIO: Depth-Aware Eye Interaction on Glasses

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This paper introduces Helios, the first extremely low-power, real-time, event-based hand gesture recognition system designed for all-day on smart eyewear. As augmented reality (AR) evolves, current smart glasses like the Meta Ray-Bans…

Smart glasses with integrated eye tracking technology are revolutionizing diverse fields, from immersive augmented reality experiences to cutting-edge health monitoring solutions. However, traditional eye tracking systems rely heavily on…

Signal Processing · Electrical Eng. & Systems 2024-12-20 Nicolas Schärer , Federico Villani , Aishwarya Melatur , Steven Peter , Tommaso Polonelli , Michele Magno

Contactless Electrooculography (EOC) using electric charge variation (QVar) sensing has recently emerged as a promising eye-tracking technique for wearable devices. QVar enables low-power and unobtrusive interaction without requiring…

Human-Computer Interaction · Computer Science 2025-11-12 Alan Magdaleno , Pietro Bonazzi , Tommaso Polonelli , Michele Magno

This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Liangbing Feng , Shengzhong Feng , Haibo Li

In this paper, we introduce EyeEcho, a minimally-obtrusive acoustic sensing system designed to enable glasses to continuously monitor facial expressions. It utilizes two pairs of speakers and microphones mounted on glasses, to emit encoded…

Human-Computer Interaction · Computer Science 2024-02-27 Ke Li , Ruidong Zhang , Siyuan Chen , Boao Chen , Mose Sakashita , François Guimbretière , Cheng Zhang

We present an advance in wearable technology: a mobile-optimized, real-time, ultra-low-power event camera system that enables natural hand gesture control for smart glasses, dramatically improving user experience. While hand gesture…

Augmented Reality (AR) see-through vision is an interesting research topic since it enables users to see through a wall and see the occluded objects. Most existing research focuses on the visual effects of see-through vision, while the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Zhimin Wang , Yuxin Zhao , Feng Lu

Recent advancements in head-mounted wearable technology are revolutionizing the field of biopotential measurement, but the integration of these technologies into practical, user-friendly devices remains challenging due to issues with design…

As computing devices become increasingly integrated into daily life, there is a growing need for intuitive, always-available interaction methods, even when users' hands are occupied. In this paper, we introduce Grab-n-Go, the first wearable…

Human-Computer Interaction · Computer Science 2025-08-18 Chi-Jung Lee , Jiaxin Li , Tianhong Catherine Yu , Ruidong Zhang , Vipin Gunda , François Guimbretière , Cheng Zhang

Electrooculography (EOG) is widely used for gaze tracking in Human-Robot Collaboration (HRC). However, baseline drift caused by low-frequency noise significantly impacts the accuracy of EOG signals, creating challenges for further sensor…

Signal Processing · Electrical Eng. & Systems 2025-09-10 Lianming Hu , Xiaotong Zhang , Kamal Youcef-Toumi

Gaze tracking devices have the potential to greatly expand interactivity, yet miscalibration remains a significant barrier to use. As devices miscalibrate, people tend to compensate by intentionally offsetting their gaze, which makes…

Human-Computer Interaction · Computer Science 2023-11-01 Akanksha Saran , Jacob Alber , Cyril Zhang , Ann Paradiso , Danielle Bragg , John Langford

Hand-over-face gestures can provide important implicit interactions during conversations, such as frustration or excitement. However, in situations where interlocutors are not visible, such as phone calls or textual communication, the…

Human-Computer Interaction · Computer Science 2024-03-28 Mengxi Liu , Hymalai Bello , Bo Zhou , Paul Lukowicz , Jakob Karolus

In the research of the impact of gestures using by a lecturer, one challenging task is to infer the attention of a group of audiences. Two important measurements that can help infer the level of attention are eye movement data and…

Neural and Evolutionary Computing · Computer Science 2018-01-09 Qiangeng Xu , John Kender

Hand gestures form an intuitive means of interaction in Mixed Reality (MR) applications. However, accurate gesture recognition can be achieved only through state-of-the-art deep learning models or with the use of expensive sensors. Despite…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Varun Jain , Gaurav Garg , Ramakrishna Perla , Ramya Hebbalaguppe

We study the feasibility of touch gesture behavioural biometrics for implicit authentication of users on a smartglass (Google Glass) by proposing a continuous authentication system using two classifiers: SVM with RBF kernel, and a new…

Cryptography and Security · Computer Science 2016-05-10 Jagmohan Chauhan , Hassan Jameel Asghar , Mohamed Ali Kaafar , Anirban Mahanti

With stereoscopic displays, a depth sensation that is too strong could impede visual comfort and result in fatigue or pain. Electroencephalography (EEG) is a technology which records brain activity. We used it to develop a novel…

Human-Computer Interaction · Computer Science 2015-05-29 Jérémy Frey , Aurélien Appriou , Fabien Lotte , Martin Hachet

Brain-Computer Interfaces (BCIs) have traditionally been studied in clinical and laboratory contexts, but the rise of consumer-grade devices now allows exploration of their use in daily activities. Virtual reality (VR) provides a…

Human-Computer Interaction · Computer Science 2025-09-10 Kyle Coutray , Wanyea Barbel , Zack Groth , Joseph J LaViola

As eye-tracking becomes increasingly common in modern mobile devices, the potential for hands-free, gaze-based interaction grows, but current gesture sets are largely expert-designed and often misaligned with how users naturally move their…

Human-Computer Interaction · Computer Science 2026-03-25 Yaxiong Lei , Xinya Gong , Shijing He , Yafei Wang , Mohamed Khamis , Juan Ye

This paper presents a renewed overview of photosensor oculography (PSOG), an eye-tracking technique based on the principle of using simple photosensors to measure the amount of reflected (usually infrared) light when the eye rotates.…

Computer Vision and Pattern Recognition · Computer Science 2017-07-20 Ioannis Rigas , Hayes Raffle , Oleg V. Komogortsev

EMG-based gesture recognition shows promise for human-machine interaction. Systems are often afflicted by signal and electrode variability which degrades performance over time. We present an end-to-end system combating this variability…

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