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Specification gaming is a critical failure mode of LLM agents. Despite this, there has been little systematic research into when it arises and what drives it. To address this, we build and open source a diverse suite of tasks where models…

Artificial Intelligence · Computer Science 2026-05-05 Kei Nishimura-Gasparian , Robert McCarthy , David Lindner

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game…

Artificial Intelligence · Computer Science 2021-09-21 Matthew Stephenson , Eric Piette , Dennis J. N. J. Soemers , Cameron Browne

The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 1000 traditional strategy games using modern techniques. One of the key aspects of this project is the development of Ludii, a general game system that will be able to…

Artificial Intelligence · Computer Science 2019-07-02 Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Cameron Browne

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

Computation and Language · Computer Science 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld

The integration of retrieval-augmented techniques with LLMs has shown promise in improving performance across various domains. However, their utility in tasks requiring advanced reasoning, such as generating and evaluating mathematical…

Artificial Intelligence · Computer Science 2024-12-24 Majd Zayyad , Yossi Adi

Large language models have demonstrated exceptional capability in natural language understanding and generation. However, their generation speed is limited by the inherently sequential nature of their decoding process, posing challenges for…

Computation and Language · Computer Science 2024-05-27 Chenxi Sun , Hongzhi Zhang , Zijia Lin , Jingyuan Zhang , Fuzheng Zhang , Zhongyuan Wang , Bin Chen , Chengru Song , Di Zhang , Kun Gai , Deyi Xiong

Training and deploying large-scale machine learning models is time-consuming, requires significant distributed computing infrastructures, and incurs high operational costs. Our analysis, grounded in real-world large model training on…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-06-12 Samuel Hsia , Alicia Golden , Bilge Acun , Newsha Ardalani , Zachary DeVito , Gu-Yeon Wei , David Brooks , Carole-Jean Wu

Ludii is a Java general game system with a considerable number of board games, with an API for developing new agents and a game description language to create new games. To improve versatility and ease development, we provide Python…

Artificial Intelligence · Computer Science 2024-12-20 Izaias S. de Lima Neto , Marco A. A. de Aguiar Vieira , Anderson R. Tavares

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

Artificial Intelligence · Computer Science 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

Human-Computer Interaction · Computer Science 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

In emerging scientific computing environments, matrix computations of increasing size and complexity are increasingly becoming prevalent. However, contemporary matrix language implementations are insufficient in their support for efficient…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-12-11 Jay Hwan Lee , Yeonsoo Kim , Younghyun Ryu , Wasuwee Sodsong , Hyunjun Jeon , Jinsik Park , Bernd Burgstaller , Bernhard Scholz

Optimizing GPU kernels manually is a challenging and time-consuming task. With the rapid development of LLMs, automated GPU kernel optimization is gradually becoming a tangible reality. However, current LLM-driven automated optimization…

Machine Learning · Computer Science 2026-03-10 Yuxuan Han , Meng-Hao Guo , Zhengning Liu , Wenguang Chen , Shi-Min Hu

This paper examines the reasoning capabilities of Large Language Models (LLMs) from a novel perspective, focusing on their ability to operate within formally specified, rule-governed environments. We evaluate four LLMs (Gemini 2.5 Pro and…

Artificial Intelligence · Computer Science 2026-02-24 Maciej Świechowski , Adam Żychowski , Jacek Mańdziuk

Retrieval-Augmented Generation (RAG) significantly enhances the performance of large language models (LLMs) in downstream tasks by integrating external knowledge. To facilitate researchers in deploying RAG systems, various RAG toolkits have…

This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content. The main…

Human-Computer Interaction · Computer Science 2021-01-28 George Tsatiris , Kostas Karpouzis

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

This paper presents a novel framework for automated game template generation by transforming Game Design Documents (GDDs) into functional Unity game prototypes using Natural Language Processing (NLP) and multi-modal Large Language Models…

Artificial Intelligence · Computer Science 2025-09-12 Amna Hassan

We provide a framework for accelerating reinforcement learning (RL) algorithms by heuristics constructed from domain knowledge or offline data. Tabula rasa RL algorithms require environment interactions or computation that scales with the…

Machine Learning · Computer Science 2021-11-23 Ching-An Cheng , Andrey Kolobov , Adith Swaminathan

Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme Project (DLP). While its primary aim is to model, play, and analyse the full range of traditional strategy games, Ludii also has the potential to…

Artificial Intelligence · Computer Science 2019-07-02 Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Cameron Browne
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