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Recent advances in video generation have achieved remarkable improvements in visual content fidelity. However, the absence of synchronized audio severely undermines immersive experience and restricts practical applications of these…

Sound · Computer Science 2025-12-09 Fu Li , Weichao Zhao , You Li , Zhichao Zhou , Dongliang He

Recent advances in video generation produce visually realistic content, yet the absence of synchronized audio severely compromises immersion. To address key challenges in video-to-audio generation, including multimodal data scarcity,…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-26 Sizhe Shan , Qiulin Li , Yutao Cui , Miles Yang , Yuehai Wang , Qun Yang , Jin Zhou , Zhao Zhong

The Video-to-Audio (V2A) model has recently gained attention for its practical application in generating audio directly from silent videos, particularly in video/film production. However, previous methods in V2A have limited generation…

Sound · Computer Science 2023-07-03 Simian Luo , Chuanhao Yan , Chenxu Hu , Hang Zhao

Foley sound, audio content inserted synchronously with videos, plays a critical role in the user experience of multimedia content. Recently, there has been active research in Foley sound synthesis, leveraging the advancements in deep…

Sound · Computer Science 2024-01-18 Yoonjin Chung , Junwon Lee , Juhan Nam

Recent advances in video-to-audio (V2A) generation enable high-quality audio synthesis from visual content, yet achieving robust and fine-grained controllability remains challenging. Existing methods suffer from weak textual controllability…

We present StereoFoley, a video-to-audio generation framework that produces semantically aligned, temporally synchronized, and spatially accurate stereo sound at 48 kHz. While recent generative video-to-audio models achieve strong semantic…

Foley sound generation aims to synthesise the background sound for multimedia content. Previous models usually employ a large development set with labels as input (e.g., single numbers or one-hot vector). In this work, we propose a…

Sound · Computer Science 2023-09-19 Yi Yuan , Haohe Liu , Xubo Liu , Xiyuan Kang , Peipei Wu , Mark D. Plumbley , Wenwu Wang

Video and audio content creation serves as the core technique for the movie industry and professional users. Recently, existing diffusion-based methods tackle video and audio generation separately, which hinders the technique transfer from…

Computer Vision and Pattern Recognition · Computer Science 2024-02-29 Yazhou Xing , Yingqing He , Zeyue Tian , Xintao Wang , Qifeng Chen

Generating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Ziyang Chen , Prem Seetharaman , Bryan Russell , Oriol Nieto , David Bourgin , Andrew Owens , Justin Salamon

The video-to-audio (V2A) generation task has drawn attention in the field of multimedia due to the practicality in producing Foley sound. Semantic and temporal conditions are fed to the generation model to indicate sound events and temporal…

Sound · Computer Science 2024-12-25 Yaoyun Zhang , Xuenan Xu , Mengyue Wu

Foley sound synthesis is crucial for multimedia production, enhancing user experience by synchronizing audio and video both temporally and semantically. Recent studies on automating this labor-intensive process through video-to-sound…

Sound · Computer Science 2025-09-18 Junwon Lee , Jaekwon Im , Dabin Kim , Juhan Nam

We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among…

Sounding Video Generation (SVG) is an audio-video joint generation task challenged by high-dimensional signal spaces, distinct data formats, and different patterns of content information. To address these issues, we introduce a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Mingzhen Sun , Weining Wang , Yanyuan Qiao , Jiahui Sun , Zihan Qin , Longteng Guo , Xinxin Zhu , Jing Liu

Video and audio are closely correlated modalities that humans naturally perceive together. While recent advancements have enabled the generation of audio or video from text, producing both modalities simultaneously still typically relies on…

Video-to-audio (V2A) generation aims to synthesize realistic and semantically aligned audio from silent videos, with potential applications in video editing, Foley sound design, and assistive multimedia. Although the excellent results,…

In this paper, we address the task of multimodal-to-speech generation, which aims to synthesize high-quality speech from multiple input modalities: text, video, and reference audio. This task has gained increasing attention due to its wide…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Jeongsoo Choi , Ji-Hoon Kim , Kim Sung-Bin , Tae-Hyun Oh , Joon Son Chung

We propose SALSA-V, a multimodal video-to-audio generation model capable of synthesizing highly synchronized, high-fidelity long-form audio from silent video content. Our approach introduces a masked diffusion objective, enabling…

Sound · Computer Science 2025-10-06 Amir Dellali , Luca A. Lanzendörfer , Florian Grötschla , Roger Wattenhofer

Recent text-to-video diffusion models can generate compelling video sequences, yet they remain silent -- missing the semantic, emotional, and atmospheric cues that audio provides. We introduce LTX-2, an open-source foundational model…

We present AudioGen-Omni - a unified approach based on multimodal diffusion transformers (MMDit), capable of generating high-fidelity audio, speech, and song coherently synchronized with the input video. AudioGen-Omni introduces a novel…

Sound · Computer Science 2025-08-08 Le Wang , Jun Wang , Chunyu Qiang , Feng Deng , Chen Zhang , Di Zhang , Kun Gai

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…

Sound · Computer Science 2025-02-11 Mojtaba Heydari , Mehrez Souden , Bruno Conejo , Joshua Atkins
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