Related papers: Sekai: A Video Dataset towards World Exploration
Generating high-quality cartoon animations multimodal control is challenging due to the complexity of non-human characters, stylistically diverse motions and fine-grained emotions. There is a huge domain gap between real-world videos and…
Scaling video generation from seconds to minutes faces a critical bottleneck: while short-video data is abundant and high-fidelity, coherent long-form data is scarce and limited to narrow domains. To address this, we propose a training…
Significant progress has been made in spatial intelligence, spanning both spatial reconstruction and world exploration. However, the scalability and real-world fidelity of current models remain severely constrained by the scarcity of…
Thanks to the substantial and explosively inscreased instructional videos on the Internet, novices are able to acquire knowledge for completing various tasks. Over the past decade, growing efforts have been devoted to investigating the…
In recent years, data-driven techniques have greatly advanced autonomous driving systems, but the need for rare and diverse training data remains a challenge, requiring significant investment in equipment and labor. World models, which…
Automatic detection of natural disasters and incidents has become more important as a tool for fast response. There have been many studies to detect incidents using still images and text. However, the number of approaches that exploit…
Driving datasets accelerate the development of intelligent driving and related computer vision technologies, while substantial and detailed annotations serve as fuels and powers to boost the efficacy of such datasets to improve…
Recent advances in probabilistic generative models have extended capabilities from static image synthesis to text-driven video generation. However, the inherent randomness of their generation process can lead to unpredictable artifacts,…
Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 {\deg} video analysis. However, the lack of 360 {\deg} datasets in literature hinders the research in this field. To bridge…
An image may convey a thousand words, but a video composed of hundreds or thousands of image frames tells a more intricate story. Despite significant progress in multimodal large language models (MLLMs), generating extended videos remains a…
Existing optical flow datasets focus primarily on real-world simulation or synthetic human motion, but few are tailored to Celluloid(cel) anime character motion: a domain with unique visual and motion characteristics. To bridge this gap and…
We introduce the Visual Experience Dataset (VEDB), a compilation of over 240 hours of egocentric video combined with gaze- and head-tracking data that offers an unprecedented view of the visual world as experienced by human observers. The…
Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce streched-out and noisy artifacts when moving beyond central…
The efficacy of video generation models heavily depends on the quality of their training datasets. Most previous video generation models are trained on short video clips, while recently there has been increasing interest in training long…
Human-centric generative models are becoming increasingly popular, giving rise to various innovative tools and applications, such as talking face videos conditioned on text or audio prompts. The core of these capabilities lies in powerful…
Learning text-video embeddings usually requires a dataset of video clips with manually provided captions. However, such datasets are expensive and time consuming to create and therefore difficult to obtain on a large scale. In this work, we…
Anime video generation faces significant challenges due to the scarcity of anime data and unusual motion patterns, leading to issues such as motion distortion and flickering artifacts, which result in misalignment with human preferences.…
Gait recognition has a rapid development in recent years. However, gait recognition in the wild is not well explored yet. An obvious reason could be ascribed to the lack of diverse training data from the perspective of intrinsic and…
We introduce a dataset of annotations of temporal repetitions in videos. The dataset, OVR (pronounced as over), contains annotations for over 72K videos, with each annotation specifying the number of repetitions, the start and end time of…
With the rapid advancement of video generation models such as Sora, video quality assessment (VQA) is becoming increasingly crucial for selecting high-quality videos from large-scale datasets used in pre-training. Traditional VQA methods,…