English
Related papers

Related papers: Sekai: A Video Dataset towards World Exploration

200 papers

The segmentation of a gaze trace into its constituent eye movements has been actively researched since the early days of eye tracking. As we move towards more naturalistic viewing conditions, the segmentation becomes even more challenging…

Multimedia · Computer Science 2019-12-11 Ioannis Agtzidis , Mikhail Startsev , Michael Dorr

Online continual learning from data streams in dynamic environments is a critical direction in the computer vision field. However, realistic benchmarks and fundamental studies in this line are still missing. To bridge the gap, we present a…

Computer Vision and Pattern Recognition · Computer Science 2021-09-09 Jianren Wang , Xin Wang , Yue Shang-Guan , Abhinav Gupta

Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Sherry Yang , Jacob Walker , Jack Parker-Holder , Yilun Du , Jake Bruce , Andre Barreto , Pieter Abbeel , Dale Schuurmans

Human children far exceed modern machine learning algorithms in their sample efficiency, achieving high performance in key domains with much less data than current models. This ''data gap'' is a key challenge both for building intelligent…

Body-worn first-person vision (FPV) camera enables to extract a rich source of information on the environment from the subject's viewpoint. However, the research progress in wearable camera-based egocentric office activity understanding is…

Computer Vision and Pattern Recognition · Computer Science 2022-09-13 Girmaw Abebe Tadesse , Oliver Bent , Komminist Weldemariam , Md. Abrar Istiak , Taufiq Hasan , Andrea Cavallaro

For many years, multi-object tracking benchmarks have focused on a handful of categories. Motivated primarily by surveillance and self-driving applications, these datasets provide tracks for people, vehicles, and animals, ignoring the vast…

Computer Vision and Pattern Recognition · Computer Science 2020-05-22 Achal Dave , Tarasha Khurana , Pavel Tokmakov , Cordelia Schmid , Deva Ramanan

Advances in neural fields are enabling high-fidelity capture of the shape and appearance of dynamic 3D scenes. However, their capabilities lag behind those offered by conventional representations such as 2D videos because of algorithmic…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Cheng-You Lu , Peisen Zhou , Angela Xing , Chandradeep Pokhariya , Arnab Dey , Ishaan Shah , Rugved Mavidipalli , Dylan Hu , Andrew Comport , Kefan Chen , Srinath Sridhar

Inferring physical actions from visual observations is a fundamental capability for advancing machine intelligence in the physical world. Achieving this requires large-scale, open-vocabulary video action datasets that span broad domains. We…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Delong Chen , Tejaswi Kasarla , Yejin Bang , Mustafa Shukor , Willy Chung , Jade Yu , Allen Bolourchi , Theo Moutakanni , Pascale Fung

We present a novel human annotated dataset for evaluating the ability for visual-language models to generate both short and long descriptions for real-world video clips, termed DeVAn (Dense Video Annotation). The dataset contains 8.5K…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Tingkai Liu , Yunzhe Tao , Haogeng Liu , Qihang Fan , Ding Zhou , Huaibo Huang , Ran He , Hongxia Yang

We address the challenge of predicting human visual attention during real-world navigation by measuring and modeling egocentric pedestrian eye gaze in an outdoor campus setting. We introduce the EgoCampus dataset, which spans 25 unique…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Ronan John , Aditya Kesari , Vincenzo DiMatteo , Kristin Dana

Video generation has emerged as a promising tool for world simulation, leveraging visual data to replicate real-world environments. Within this context, egocentric video generation, which centers on the human perspective, holds significant…

Computer Vision and Pattern Recognition · Computer Science 2024-11-14 Xiaofeng Wang , Kang Zhao , Feng Liu , Jiayu Wang , Guosheng Zhao , Xiaoyi Bao , Zheng Zhu , Yingya Zhang , Xingang Wang

We present Phenaki, a model capable of realistic video synthesis, given a sequence of textual prompts. Generating videos from text is particularly challenging due to the computational cost, limited quantities of high quality text-video data…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Ruben Villegas , Mohammad Babaeizadeh , Pieter-Jan Kindermans , Hernan Moraldo , Han Zhang , Mohammad Taghi Saffar , Santiago Castro , Julius Kunze , Dumitru Erhan

We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in…

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

There are substantial instructional videos on the Internet, which enables us to acquire knowledge for completing various tasks. However, most existing datasets for instructional video analysis have the limitations in diversity and…

Computer Vision and Pattern Recognition · Computer Science 2019-03-08 Yansong Tang , Dajun Ding , Yongming Rao , Yu Zheng , Danyang Zhang , Lili Zhao , Jiwen Lu , Jie Zhou

Images and videos are discrete 2D projections of the 4D world (3D space + time). Most visual understanding, prediction, and generation operate directly on 2D observations, leading to suboptimal performance. We propose SeeU, a novel approach…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yu Yuan , Tharindu Wickremasinghe , Zeeshan Nadir , Xijun Wang , Yiheng Chi , Stanley H. Chan

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

Multimedia · Computer Science 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

3D object detection has recently become popular due to many applications in robotics, augmented reality, autonomy, and image retrieval. We introduce the Objectron dataset to advance the state of the art in 3D object detection and foster new…

Computer Vision and Pattern Recognition · Computer Science 2020-12-21 Adel Ahmadyan , Liangkai Zhang , Jianing Wei , Artsiom Ablavatski , Matthias Grundmann

In this work, we present TalkCuts, a large-scale dataset designed to facilitate the study of multi-shot human speech video generation. Unlike existing datasets that focus on single-shot, static viewpoints, TalkCuts offers 164k clips…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Jiaben Chen , Zixin Wang , Ailing Zeng , Yang Fu , Xueyang Yu , Siyuan Cen , Julian Tanke , Yihang Chen , Koichi Saito , Yuki Mitsufuji , Chuang Gan

Vision is essential for human navigation. The World Health Organization (WHO) estimates that 43.3 million people were blind in 2020, and this number is projected to reach 61 million by 2050. Modern scene understanding models could empower…