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The well-known Gilbert-Shannon-Reeds model for riffle shuffles assumes that the cards are initially cut 'about in half' and then riffled together. We analyze a natural variant where the initial cut is biased. Extending results of Fulman…
The fundamental question considered in algorithms on strings is that of indexing, that is, preprocessing a given string for specific queries. By now we have a number of efficient solutions for this problem when the queries ask for an exact…
We consider the problem of sorting $n$ items, given the outcomes of $m$ pre-existing comparisons. We present a simple and natural deterministic algorithm that runs in $O(m + \log T)$ time and does $O(\log T)$ comparisons, where $T$ is the…
We present a sorting algorithm that works in-place, executes in parallel, is cache-efficient, avoids branch-mispredictions, and performs work O(n log n) for arbitrary inputs with high probability. The main algorithmic contributions are new…
We explore the fundamental problem of sorting through the lens of learning-augmented algorithms, where algorithms can leverage possibly erroneous predictions to improve their efficiency. We consider two different settings: In the first…
We introduce and analyze the $S_k$ shuffle on $N$ cards, a natural generalization of the celebrated random adjacent transposition shuffle. In the $S_k$ shuffle, we choose uniformly at random a block of $k$ consecutive cards, and shuffle…
Motivated by applications in social and biological network analysis, we introduce a new form of agnostic clustering termed~\emph{motif correlation clustering}, which aims to minimize the cost of clustering errors associated with both edges…
Sorting is one of the fundamental problems in computer science. Playing a role in many processes, it has a lower complexity bound imposed by $\mathcal{O}(n\log{n})$ when executing on a sequential machine. This limit can be brought down to…
The Generalized Sliding-Tile Puzzle (GSTP), allowing many square tiles on a board to move in parallel while enforcing natural geometric collision constraints on the movement of neighboring tiles, provide a high-fidelity mathematical model…
Sorting is a fundamental and well studied problem that has been studied extensively. Sorting plays an important role in the area of databases, as many queries can be served much faster if the relations are first sorted. One of the most…
We study the following combinatorial problem. Given a set of $n$ y-monotone curves, which we call wires, a tangle determines the order of the wires on a number of horizontal layers such that any two consecutive layers differ only in swaps…
We consider the problem of sorting a densely cluttered pile of unknown objects using a robot. This yet unsolved problem is relevant in the robotic waste sorting business. By extending previous active learning approaches to grasping, we show…
The objective of this article is to formalize the definition of NP problems. We construct a mathematical model of discrete problems as independence systems with weighted elements. We introduce two auxiliary sets that characterize the…
We analyze a directed variation of the book embedding problem when the page partition is prespecified and the nodes on the spine must be in topological order (upward book embedding). Given a directed acyclic graph and a partition of its…
We consider new types of perfect shuffles wherein a deck is split in half, one half of the deck is "reversed", and then the cards are interlaced. Flip shuffles are when the reversal comes from flipping the half over so that we also need to…
In the game of Scrabble, letter tiles are drawn uniformly at random from a bag. The variability of possible draws as the game progresses is a source of variation that makes it more likely for an inferior player to win a head-to-head match…
In this master thesis we analyze the complexity of sorting a set of strings. It was shown that the complexity of sorting strings can be naturally expressed in terms of the prefix trie induced by the set of strings. The model of computation…
We consider generalizations of the familiar fifteen-piece sliding puzzle on the 4 by 4 square grid. On larger grids with more pieces and more holes, asymptotically how fast can we move the puzzle into the solved state? We also give a…
The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…
Heuristic methods for solution of problems in the NP-Complete class of decision problems often reach exact solutions, but fail badly at "phase boundaries", across which the decision to be reached changes from almost always having one value…