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Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…
We reconsider a recently published algorithm (Dalkilic et al.) for merging lists by way of the perfect shuffle. The original publication gave only experimental results which, although consistent with linear execution time on the samples…
We study how many riffle shuffles are required to mix n cards if only certain features of the deck are of interest, e.g. suits disregarded or only the colors of interest. For these features, the number of shuffles drops from 3/2 log_2(n) to…
The Windows Scheduling Problem, also known as the Pinwheel Problem, is to schedule periodic jobs subject to their processing frequency demands. Instances are given as a set of jobs that have to be processed infinitely often such that the…
A deck of $n$ cards are shuffled by repeatedly taking off the top card, flipping it with probability $1/2$, and inserting it back into the deck at a random position. This process can be considered as a Markov chain on the group $B_n$ of…
We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…
The problem of P vs. NP is very serious, and solutions to the problem can help save lives. This article is an attempt at solving the problem using a computer algorithm. It is presented in a fashion that will hopefully allow for easy…
Given a set of points labeled with $k$ labels, we introduce the heat map sorting problem as reordering and merging the points and dimensions while preserving the clusters (labels). A cluster is preserved if it remains connected, i.e., if it…
Boolean satisfiability (SAT) is a fundamental NP-complete problem with many applications, including automated planning and scheduling. To solve large instances, SAT solvers have to rely on heuristics, e.g., choosing a branching variable in…
This paper aims to better understand the strengths and limitations of adopting learned-based approaches in sequential sorting numerical data, via two main research steps. First, we study different learned models for distribution-based…
There are variety of computational algorithms need sequential sweeping; sweeping based on specific order; on a structured grid, e.g., preconditioning (smoothing) by SOR or ILU methods and solution of eikonal equation by fast sweeping…
A great number of robotics applications demand the rearrangement of many mobile objects, e.g., organizing products on shelves, shuffling containers at shipping ports, reconfiguring fleets of mobile robots, and so on. To boost the throughput…
In this paper, we propose an efficient clustering technique to solve the problem of clustering in the presence of obstacles. The proposed algorithm divides the spatial area into rectangular cells. Each cell is associated with statistical…
Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…
This paper discusses the formalization of proofs "by diagram chasing", a standard technique for proving properties in abelian categories. We discuss how the essence of diagram chases can be captured by a simple many-sorted first-order…
This paper studies biased riffle shuffles, first defined by Diaconis, Fill, and Pitman. These shuffles generalize the well-studied Gilbert-Shannon-Reeds shuffle and convolve nicely. An upper bound is given for the time for these shuffles to…
A variant of the well-known Set Covering Problem is studied in this paper, where subsets of a collection have to be selected, and pairwise conflicts among subsets of items exist. The selection of each subset has a cost, and the inclusion of…
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…
During the loading phase of a vessel, only the containers that are on top of their stack are directly accessible. If the container that needs to be loaded next is not the top container, extra moves have to be performed, resulting in an…
Sorting is one of the most fundamental problems in the field of computer science. With the rapid development of manycore processors, it shows great importance to design efficient parallel sort algorithm on manycore architecture. This paper…