Related papers: Nim on Integer Partitions and Hyperrectangles
The game of nim, with its simple rules, its elegant solution and its historical importance is the quintessence of a combinatorial game, which is why it led to so many generalizations and modifications. We present a modification with a new…
Given a graph G with positive integer weights on the vertices, and a token placed on some current vertex u, two players alternately remove a positive integer weight from u and then move the token to a new current vertex adjacent to u. When…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
Circular Nim is a two-player impartial combinatorial game consisting of $n$ stacks of tokens placed in a circle. A move consists of choosing $k$ consecutive stacks and taking at least one token from one or more of the stacks. The last…
In this paper, we consider a modular extension to the game of Nim, which we call $m$-Modular Nim, and explore its optimal strategy. In $m$-Modular Nim, a player can either make a standard Nim move or remove a multiple of $m$ tokens in…
We enumerate P-positions in the game of Nim in two different ways. In one series of sequences we enumerate them by the maximum number of counters in a pile. In another series of sequences we enumerate them by the total number of counters.…
Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…
In this paper, we study an impartial game called Delete Nim. In this game, there are two heaps of stones. The player chooses one of the heaps and delete the other heap. Next, she takes away one stone from the chosen heap and optionally…
In an amalgamation Nim, players are allowed to use a move from the traditional form of Nim or to amalgamate two piles when they are not empty. No formula that describes the set of P-positions of Amalgamation Nim is known. The author gives a…
Given integer $n$ and $k$ such that $0 < k \leq n$ and $n$ piles of stones, two players alternate turns. By one move it is allowed to choose any $k$ piles and remove exactly one stone from each. The player who has to move but cannot is the…
In this paper, we analyze the mis\`ere versions of two impartial combinatorial games: k-Bounded Greedy Nim and Greedy Nim. We present a complete solution to both games by showing necessary and sufficient conditions for a position to be…
We introduce a restriction of Wythoff's game, which we call F-Wythoff, in which the integer ratio of entries must not change if an equal number of tokens are removed from both piles. We show that P-positions of F-Wythoff are exactly those…
This paper introduces a variant of the impartial combinatorial game nim, called tree nim, as well as a particular case of tree nim called tripod nim. A certain existence-uniqueness result and a periodicity result are proven about the…
Moore's generalization of the game of {\sc Nim} is played as follows. Let $n$ and $k$ be two integers such that $1 \leq k \leq n$. Given $n$ piles of tokens, two players move alternately, removing tokens from at least one and at most $k$ of…
We determine the Sprague-Grundy value for the Common Divisor Nim$_m$ (CDN$_m$ for short) for $m \in \mathbb{Z}_{\ge 1}$, which is called COMMON DIVISOR game in [ANW, Chapter 2, Exercise 8 (p.55)].
In a recent arXiv-manuscript Fox studies infinite subtraction games with a finite (ternary) and aperiodic Sprague-Grundy function. Here we provide an elementary example of a game with the given properties, namely the game given by the…
We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction…
The concept of nimbers--a.k.a. Grundy-values or nim-values--is fundamental to combinatorial game theory. Nimbers provide a complete characterization of strategic interactions among impartial games in their disjunctive sums as well as the…
Given two finite sets of integers $S\subseteq\NNN\setminus\{0\}$ and $D\subseteq\NNN\setminus\{0,1\}$,the impartial combinatorial game $\IMARK(S,D)$ is played on a heap of tokens. From a heap of $n$ tokens, each player can moveeither to a…
Let A be a finite subset of the naturals and let n be a natural. Let NIM(A;n) be the two player game in which players alternate removing $a\in A$ stones from a pile with $n$ stones; the first player who cannot move loses. This game has been…